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Thread: Crystal Tower

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  1. #1
    Player Eekiki's Avatar
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    Mar 2011
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    Kickle Cubicle
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    Balmung
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    Rogue Lv 90
    Quote Originally Posted by Elexia View Post
    Instanced content = Time limit, period lol.
    How do you figure?
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  2. #2
    Quote Originally Posted by Eekiki View Post
    How do you figure?
    A while back a rep said time limits served multiple purposes, mostly to prevent people from hogging space. So while the timer serves purpose of adding in speed run rewards etc it also serves as a 'balance' mechanic overall.

    Quote Originally Posted by Felis View Post
    But only if you can't raise someone outside your party. Don't forget, no savepoint in the original tower. If the party dies, they need to start the whole tower new.
    Yeah, so once you die it's back to floor 1 with you unless you're me and didn't save prior to even reaching CT then it's back to 12 hours ago.
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  3. #3
    Player
    Hulan's Avatar
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    Alec Temet
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    Midgardsormr
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    Arcanist Lv 70
    Quote Originally Posted by Eekiki View Post
    How do you figure?
    Server bloat. If they do not include a time-limit, it would be entirely possible for the entire FFXIV population to camp out in individual instances at the same time; and they would have to plan for that. Which is entirely impractical from a hardware perspective. You need something that limits the flow of players through instanced content or else the servers will explode under the strain.
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  4. #4
    Player Eekiki's Avatar
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    Quote Originally Posted by Hulan View Post
    Server bloat. If they do not include a time-limit, it would be entirely possible for the entire FFXIV population to camp out in individual instances at the same time; and they would have to plan for that. Which is entirely impractical from a hardware perspective. You need something that limits the flow of players through instanced content or else the servers will explode under the strain.
    WoW's instances don't have time limits, and they seem to do okay.
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  5. #5
    Player
    Hulan's Avatar
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    Alec Temet
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    Midgardsormr
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    Arcanist Lv 70
    Quote Originally Posted by Eekiki View Post
    WoW's instances don't have time limits, and they seem to do okay.
    That's interesting, I wonder how they managed it. Server strain under large numbers of instances is a very real problem, so the fact that they solved it is quite fascinating. So, in theory, every person in WoW could enter their own instance and stand there forever, regardless of how many other people have their own instances?
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  6. #6
    Player
    Zdenka's Avatar
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    Zdenka Vaera
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    Excalibur
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    Goldsmith Lv 60
    Quote Originally Posted by Hulan View Post
    That's interesting, I wonder how they managed it. Server strain under large numbers of instances is a very real problem, so the fact that they solved it is quite fascinating. So, in theory, every person in WoW could enter their own instance and stand there forever, regardless of how many other people have their own instances?
    They handled it the same way FFXIV does. Doesn't allow any more instances to be created past X number of instances. Before cross-world parties, many lowbie instances hit cap and you had to run back and forth across the zone in until a party left to get their spot.

    However their instance's are on separate servers than the world server, and possible groups several worlds together on the same instance servers. I am unsure if FFXIV's are ran on a separate server or their worlds server but since some worlds had hit instance capacity and others didn't, they probably just run on the same server as the world. Separating that would make more space and speed up instance connections probably but cost more money and they'd need to develop the coding to do that.
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  7. #7
    Player
    Airget's Avatar
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    Airget Lamh
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    Hyperion
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    Botanist Lv 100
    Quote Originally Posted by Eekiki View Post
    WoW's instances don't have time limits, and they seem to do okay.
    WoW is WoW and XIV is 1.0, the current system most likely puts a lot of strain on the system so something that may look simple in WoW such as multiple instances isn't possible with the way the game is currently setup. When 2.0 comes around they may be able to change "challenges" from speed runs to something else by allowing more people to enter said instance. As it stands now however speed runs and such are used to alleviate the instance server strain so that people breeze through events quicker so that other get the chance to do events without being limited by the limiting instances allowed.
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  8. #8
    Player
    Babydoll's Avatar
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    Oct 2011
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    Gridania
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    Cesil Rapture
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    Sargatanas
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    Arcanist Lv 90
    Quote Originally Posted by Eekiki View Post
    WoW's instances don't have time limits, and they seem to do okay.
    That would make things a lot nicer Its the speed runs and rushing that I can't stand in XIV >_<
    (1)

  9. #9
    Quote Originally Posted by Babydoll View Post
    That would make things a lot nicer Its the speed runs and rushing that I can't stand in XIV >_<
    That's why they should just mimic Nyzul Isle (not uncharted), 30 minutes total, different objectives each floor (though can repeat.) I like fighting mobs in dungeons.

    Speed Runs I can understand being a bonus..but as a requirement eh..
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  10. #10
    Player Alerith's Avatar
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    Ul'dah
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    Alerith Rayneheart
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    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Babydoll View Post
    That would make things a lot nicer Its the speed runs and rushing that I can't stand in XIV >_<
    I have a feeling even if speed runs were eliminated, nothing would change all that much. Groups would still push through dungeons as fast as they can because the faster you burn through it, the faster you can do it again for another shot at drops.
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