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Thread: Crystal Tower

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  1. #1
    Player
    Hulan's Avatar
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    Jun 2011
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    Alec Temet
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    Midgardsormr
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    Arcanist Lv 70
    Quote Originally Posted by Eekiki View Post
    How do you figure?
    Server bloat. If they do not include a time-limit, it would be entirely possible for the entire FFXIV population to camp out in individual instances at the same time; and they would have to plan for that. Which is entirely impractical from a hardware perspective. You need something that limits the flow of players through instanced content or else the servers will explode under the strain.
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  2. #2
    Player Eekiki's Avatar
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    Character
    Kickle Cubicle
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    Balmung
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    Rogue Lv 90
    Quote Originally Posted by Hulan View Post
    Server bloat. If they do not include a time-limit, it would be entirely possible for the entire FFXIV population to camp out in individual instances at the same time; and they would have to plan for that. Which is entirely impractical from a hardware perspective. You need something that limits the flow of players through instanced content or else the servers will explode under the strain.
    WoW's instances don't have time limits, and they seem to do okay.
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  3. #3
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    Skadi Felis
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    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Elexia View Post
    Instanced content = Time limit, period lol. This is why the tower should be open world and if there's bosses they can do it BCNM style where there's certain sections of a floor you go to to initiate a boss fight.
    But only if you can't raise someone outside your party. Don't forget, no savepoint in the original tower. If the party dies, they need to start the whole tower new.
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    Last edited by Felis; 07-12-2012 at 01:11 AM.

  4. #4
    Player
    Hulan's Avatar
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    Alec Temet
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    Midgardsormr
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    Arcanist Lv 70
    Ah good to know, for a second I thought someone had broken physics. Writing code to transfer tasks between physical servers isn't terribly difficult. Really the trouble is the cost of the hardware.
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  5. #5
    Player
    Churchill's Avatar
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    Chad Thunderkoch
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    Hyperion
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    Marauder Lv 70
    If you make drop rates normal, and increase instance timer to 1 week, you can still spend the same relative amount of time (in terms of length) farming (1 month ish) to get at least 1 piece of your gear, and possibly additional pieces.

    That's what WoW does. Instead of punishing people who can't do the same raid 10 times in a row each day to even get a shot at drops, they make the drop rate normal and extend content by increasing instance timers.

    I think a system that actually drops the items without needing to spam it, is much more amenable to a player in terms of fun and replay factor.

    Requiring a speed run to get chests is also silly. I think it's fine for Relic items, but not really as a limiter to what a group of people will get to experience/obtain
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