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Thread: Crystal Tower

  1. #41
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    Quote Originally Posted by syntaxlies View Post
    open world as long as there is limitations that would prevent a zerg fest. i read a thread yesterday about 56 people zerging the SH for NM kills. I don't think the most challenging content in game should be approached this way.
    That's not bad actually. The mayhem ensuing when you throw that many people on something is always insanely fun and doesn't get old easily^^ It's also spot on on the MMO mentality. LOTS of people together.
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  2. #42
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    Raistlin's Avatar
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    woot, i updated my suggestion after i saw you revived this thread ^^
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  3. #43
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    Airget's Avatar
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    Airget Lamh
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    A mix between the two could work as noted, you need instance for balance, just look at the "invasion events" we have. The main baddy gets pwned in 10 seconds cause 50+ are just ripping him to shreds lol. Kinda like, there could be baddies outside/in tower you have to fend off in order to unlock certain instances but if you don't keep the horde at bay then you may lose access to certain instances til you succeed in fending them off in the open world.
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  4. #44
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    Decconi's Avatar
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    Castle Zvahl {Can I have it!}
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  5. #45
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    Quote Originally Posted by Decconi View Post
    Castle Zvahl {Can I have it!}
    That's too open world, we can't have that!
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  6. #46
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    Felis's Avatar
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    How about a open world dungeon with closed doors? You need to get a key from a specific mini boss to unlock the door (but only for you and your party). And the further you progresses in the dungeon the lesser the crowd get, because they need to win the claim war for the next door first ^^

    And the end boss is behind the last door and it can't be unlock while there is already a party behind.
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    Last edited by Felis; 07-11-2012 at 08:29 AM.

  7. #47
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    Quote Originally Posted by Felis View Post
    How about a open world dungeon with closed doors? You need to get a key from a specific mini boss to unlock the door (but only for you and your party). And the further you progresses in the dungeon the lesser the crowd get, because they need to win the claim war for the next door first ^^

    And the end boss is behind the last door and it can't be unlock while there is already a party behind.
    I'm fine with stuff like that, heck mix the open dungeon with instanced areas, that's fine, cool, just don't make everything cool instanced.
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  8. #48
    Player Jynx's Avatar
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    Crystal tower in concept just screams Nyzul isle, I can't see it not being instanced.

    Some stuff is fine instanced and this sounds like a concept better placed in a instance than open-world. Wouldn't mind it having some elements outside of the instance though like quests that are unlocked the higher up you climb.
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  9. #49
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    Jocko's Avatar
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    Oh, I really hope it houses a boss gauntlet ala FFIII. Member dies on the second boss of four? They're gone for the remainder of the sequence~ Would make for some awesome 'skin of your teeth' style encounters!
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  10. #50
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    Quote Originally Posted by Rokien View Post
    I am also hoping it's going to be part of the world, not something that you go in for a few hours and be done with it, rinse and repeat. I want something to explore with everyone or go in there solo and test my skills. I want a challenge to get to the top that might take a month or so for the best players.

    I cannot see that happening if it was instanced. What would you guys want instanced or open world. Or maybe a mix of both?
    Sorry, what you said seems to be contradicting. If it was not instanced, there would be more players and so the content would be easier?
    Stronghold is open world but its not very interesting if you take a bunch of players in and zerg (the point of open world?).

    I hope crystal tower would be something like the LABYRINTH OF TIME from FF1 remake, where you put restrictions/debuffs on your party to increase reward (or the time before the better exit portal closes in the case of FF1). Then a boss at the end depending on how hard you made it on yourself with the restrictions/debuffs.
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    Last edited by Sylkis; 07-11-2012 at 02:08 PM.

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