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  1. #1
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    She means the colouring menu, where you choose a different option and can click on items to be painted. I've been saying this forever, we need a menu for all of the "interactive" that is simple housing-based, and not something you need to click on in the open. Instead of colouring the item you 1) choose the painting / 2) choose the wallpaper / 3) choose the fish / 4) choose the flowers from what's in your inventory. There's already menus for them so making them all in the painting/interactive menu just consolidates it and it lessens how many interactive items you have. "Interactive" should be reserved for items that do things/give affects when clicked on, not for items that you have to "set up".
    (4)

  2. #2
    Player
    AriesMouse's Avatar
    Join Date
    Jul 2017
    Posts
    255
    Character
    Rosalyn Marietta
    World
    Mateus
    Main Class
    Ninja Lv 86
    Quote Originally Posted by InkstainedGwyn View Post
    She means the colouring menu, where you choose a different option and can click on items to be painted. I've been saying this forever, we need a menu for all of the "interactive" that is simple housing-based, and not something you need to click on in the open. Instead of colouring the item you 1) choose the painting / 2) choose the wallpaper / 3) choose the fish / 4) choose the flowers from what's in your inventory. There's already menus for them so making them all in the painting/interactive menu just consolidates it and it lessens how many interactive items you have. "Interactive" should be reserved for items that do things/give affects when clicked on, not for items that you have to "set up".
    I genuinely think a replica of the dye menu is the best option, especially for partitions and flower vases. Use the wall paper/flowers in our inventory just the same as dye.

    Another, far more complicated option, would be to take the items (this is mostly for food/flowers) to a vendor where you trade the items for one that is not interactive, and is strictly a prop. So you take your sushi to the vendor and get back a "false sushi" or you take the vase and flower of choice (just for annoyance sake, two of the flower type) and you get "false glade/oasis/riviera X type of flowers" (False Riviera Black Roses, for example). Could maybe do this for the partitions as well, but honestly, I really do feel like those should strictly function like the dye menu. It makes 0 sense for them not to.

    Quote Originally Posted by not_ya_wify View Post
    Yeah that idea is similar to my disabling idea. I definitely want to have the option to eat empty the food and use the plate or bowl for certain designs but for other designs that actually incorporate the food, I don’t want people to be able to eat it.
    Maybe even put on the trade in vendor the option for "False Sushi" and "Empty Sushi Dish" or something.
    (4)
    Last edited by AriesMouse; 09-15-2018 at 03:37 PM. Reason: Adding second quote