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  1. #1
    Player
    Jonnykit's Avatar
    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    64
    Character
    Kit Cloudwalker
    World
    Hyperion
    Main Class
    Black Mage Lv 70

    Idea for Character Menu

    Today I was going through my Character menu to apply a Glamour plate and I was looking at the Attributes like Critical Hit 1198 and defense 5397. I got to thinking what if you put next to these numbers in () how this is effecting your stats?

    Example: say you have a Critical Hit of 2000 and it will tell you in the () your critical hit %.

    I thought to myself this would help players make more informed decisions without relying on 3rd party programs or who like me play on PS4! I don't visit the forums for the user interface so I don't know if this suggestion has been already made. If anyone knows if it has before, feel free to post a link for me and others.

    Thank you guys for taking the time to read this.
    (0)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,477
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    They'll never do this.
    In both XI and XIV they've never given you outright information like that in regards to stats. It adds to the mystery and gives theorycrafters something to play with.

    Plus they've changed formulas multiple times, one day you could have a 32% crit rate and the next hotfix you've got a 20% rate. Their balance isn't always something people want to see.
    (1)

    http://king.canadane.com

  3. #3
    Player
    Jonnykit's Avatar
    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    64
    Character
    Kit Cloudwalker
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Well, I think of it this way. If they were willing to create the Land,Sky,Sea training dummies challenges for us to practice on why not go a step further with this. If enough of the player base would like this to be added I'm sure Yoshida and the development team would put it in. Now figuring out how best to play with that knowledge is still left to the players and the community to figure out.
    (0)