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  1. #11
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Who needs mitigation when you got a e s t h e t i c s?
    (3)

  2. #12
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    It's not surprising that they didn't change Drk. Numbers wise they're balanced, but it doesn't address the real issue as to why Pld is the OT and Warrior is the MT.

    I'll grant you the Dark Arts spam is tiresome though. I hate that, a lot.
    (1)

  3. #13
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by vVAstrAVv View Post
    Yeah they definitely need to do something about drk pre 70

    Pre 60 you have next to nothing for mitigation and 61 -69 you have no blood lol

    Ive freaking dropped queues to change class because i go "oh wait i might not get a lvl 70"
    I don't do leveling queues anymore. Besides what you mention for some inexplicable reason they nerfed the crap out of unleash when Stormblood came out. I don't have the patience to low level sync content anymore.

    Overall, I just don't see why they gutted the class so much for Stormblood. What were they thinking?

    Maybe it was "well, most of HW it was WAR OT DRK MT and PLD on the sideline so this will be DRK's expansion to sit out".
    (0)

  4. #14
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Khalithar View Post
    It's not surprising that they didn't change Drk. Numbers wise they're balanced, but it doesn't address the real issue as to why Pld is the OT and Warrior is the MT.

    I'll grant you the Dark Arts spam is tiresome though. I hate that, a lot.
    Most complaints are about DRK's kit and just the overall feel of the job. You spend nearly twenty levels with next to no cooldowns that aren't role actions. Their first innate cooldown isn't even useful in most situations. Then you spend a little more than twenty more levels with again pretty much no mitigation until 70.

    I won't speak on WAR as I never played it, but PLD at 50 has more mitigation than DRK does at the same level.
    (0)

  5. #15
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't think that there's a quick fix to this.

    What makes this expansion disappointing is that most of these problems have simply been carried over from Heavensward. DRK still doesn't have a clear identity. PLD doesn't really either, to be fair, but it's a bit less obvious now that they're not at the bottom of the barrel. We've moved towards classifying them as a sort of "utility" tank (now that most people have caught on to the fact that WAR has better mitigation), but with 4.2 and SiO, I'm not sure we've left them all that much room for a niche. Perhaps they can be classified as "Cover" tanks.

    The problem is that we've embraced the notion that WAR should be able to do everything at least reasonably competitively, while having a stranglehold on burst damage, sustained damage, AoE, and raid damage buffs. There isn't any room for other tank identities. WAR stifles them and drowns them out.

    I think the resistance to change exists because the devs are afraid to rock the boat. WAR is a popular tank choice. You need a healthy tank population to keep queue times down and let newer players experience content. But you'd have a lot more people interested in tanking if there was a variety of tanks to choose from that each felt strong in their own right. Instead, they took the easy road, swapped PLD for DRK (hey, look, we made PLD seem like an attractive choice again!), and tried to capture people's imaginations with fell cleave spam. The changes were all superficial, and it was a wasted opportunity for a rework.

    I'm hoping that if this coming expansion brings a new tank, people will start to realise the problem with having three tanks without proper identities and niches instead of just two. To quote the old Heavensward catchphrase, WAR may have "superior design", but it comes at the cost of everyone else's.

    My main regret in this is that I supported a wait-and-see approach after the media tour reveal. The WHM community had it right. The devs are more quick to solve core job problems when pre-orders are on the line. Live and learn.

    Either way, I hope the next tank released doesn't suffer from the identity biases that we've set up for the other three and manages to carve a niche out for itself.
    (8)
    Last edited by Lyth; 09-16-2018 at 07:06 PM.

  6. #16
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Khalithar View Post
    It's not surprising that they didn't change Drk. Numbers wise they're balanced, but it doesn't address the real issue as to why Pld is the OT and Warrior is the MT.

    I'll grant you the Dark Arts spam is tiresome though. I hate that, a lot.
    The main reasons why PLD is OT and WAR is MT, is WAR has superior aggro grab, while PLDs have the weakest and also need to waste a GCD pulling, which overall causes them to miss raid buffs during their rotation.

    WAR is defensively stronger than PLD and even more so with inner beast if in defiance, while PLD brings cover which can act as a CD with 20% mitigation and, intervention, while paired with rampart or sentinel can make a super strong CD saving the MTs CDs. Cover and intervention are pretty pointless as MT outside of a super small niche.

    PLD is the OT, WAR is MT, this ain't even an issue to be addressed and probably won't be addressed either.
    (0)
    Last edited by aodhan_ofinnegain; 09-16-2018 at 07:54 PM.

  7. #17
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I enjoy the way DRK plays so the minor adjustments they made a while back to buff it were already sufficient for me. A major rework has potential to make it worse rather than better so that is not something I am personally looking forward to. Some of the things I would want them to avoid is to make the job too similar to other tanks, or to make the rotation too simplified and boring. If they can keep it fun and unique in some ways then I don't mind a rework but I don't really feel it's necessary.
    (0)

  8. #18
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Even just some more MP would help... anything, literally. Right now in pagos i rather use pala then my beloved DK and it kinda hurts me... i may suck anyways but still, loosing that few CDs made it hard and as others said in low level it sucks... even just Doma without TBN is so much harder after you used to it >_<
    (0)

  9. #19
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Lyth View Post
    snip
    instead of waiting devs to do something or letting then do nothing and wait the comunity realize tanks can't have proper niches with WAR monopolizing everything we should make a megathread adresing this problem and support it to be sure the devs get a translated version of it now we have time before the next expansion.

    main WARs especially the most agresive will not allowed any change of his "superior desing" and they are pretty loud with ppl like xeno making interviews or expresing his opinion on twitch, devs have to know a healty tank population pass for a desing balance betwen tanks and not babysitting WAR letting the other 2 (or 3 soon) outside the match like happen on heavensward with paladin and now with dark night.
    (0)

  10. #20
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    not even a major rework its just design flaws the class has that could easily have been fixed with out remaking the class
    tank has issue defensively leveling
    grit locked Quirks
    sol survivor is a CD on a CD
    no anti knock back ( and they sure loved adding knock back and places you can fall off in SB)
    having one attack in the combo that raises blood gauge while 80% of wars raises the gauge
    The Blackest Night does nothing if shield doesn't break making this move extremely awkward to use in 24 man raid unless you MT or in over world since most ads will not break it if they tried
    they gave SCH back miasma II easily could have brought back scourge

    salted earth now instantly takes effects
    better then nothing? might as well be nothing at this point
    (2)
    Last edited by Duskane; 09-17-2018 at 01:37 AM.

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