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Thread: Patch 4.4 MCH

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  1. #1
    Player
    AlvinOwl's Avatar
    Join Date
    Jan 2018
    Posts
    23
    Character
    Alvin Owl
    World
    Ragnarok
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Velhart View Post
    Some small adjustments would be appreciated sure, but to fix the core issue of MCH similar to DRK, they would need to rework the job again greatly which usually is done around expansion time when they increase levels on all jobs.
    Well, I really appreciate it too. I don't mind honestly when but I hope will be soon!
    (0)

  2. #2
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Waiting for the +0,5% on Hypercharge lol.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Ya know, I get the gripes with it, but speaking plainly, aside from just making the windows a bit more forgiving, as even on good ping it's possible to miss it due to server ticks, I don't have a problem with the Job's flow.

    I'd like more things to do during the build up phase, but I rather like the overheat / wildfire phase. The 10 seconds or so prior when you're gauging your set up while dealing with mechanics is the closest I've had to a good flow of game information and adjusting to it.

    There's nothing like reloading in the middle of battle.
    (2)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    Ya know, I get the gripes with it, but speaking plainly, aside from just making the windows a bit more forgiving, as even on good ping it's possible to miss it due to server ticks, I don't have a problem with the Job's flow.

    I'd like more things to do during the build up phase, but I rather like the overheat / wildfire phase. The 10 seconds or so prior when you're gauging your set up while dealing with mechanics is the closest I've had to a good flow of game information and adjusting to it.

    There's nothing like reloading in the middle of battle.
    It really is a lot depending on the fight, but I think it's taught me to be better on my feet in general. Like being focused on my hotbars during overheat wildfire while still dodging stuff on screen, since nearly every major mechanic happens in a wildfire window. Fun stuff lol

    I do think it would be a nice QoL if Overheat was made to cover 6 GCDs instead of 10 sec timer. Would just make it a lot more consistent performance wise.
    (0)

  5. #5
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    644
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I really dislike the changes they made from HW Machinist to SB, everything used to flow so much more naturally, the opening burst was cathartic as all hell, it flowed nicely, you had to keep up Hotshot and Leadshot, you naturally slide into your burst as the fight progresses, it all flowed so smoothly.

    Now I think its just too rigid, messing up a single oGCD can cause you to fumble your burst, the heat gauge felt like such a silly addition, the job gains nothing but a headache from it, not to mention flamethrower is the most underwhelming skill I have ever seen implemented in the game, it also doesn't feel good to use.

    Not having a cast bar is nice, but they took a fun job, took away a lot of its nice abilities, made it incredibly rigid and if the slew of bandaid fixes are any indication, have absolutely no idea what they want to do with it, I really hope 5.0 gives it a nice overhaul, but I won't hold my breath.
    (2)

  6. #6
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    MCH, DRK and RDM.

    They are the three jobs that really needs some modification.
    MCH because it's too clunky / too much hard to play.
    DRK, same things, this job lose all what makes it the DRK at the beginning.
    And RDM because a job that played so much like this is not okay, that's mean something is wrong with it. For my part, I'll say it's too much easy, it's like "You don't want to bother ? Play RDM", and I really think it is toxic for the players.

    SE needs to think a little about what they're doing now, I don't have the number yet, but I'm pretty sure the game is little by little set aside by a lot of players recently. And since SB, the number of tank has dropped - I mean, I *feel* like this number has dropped. I can't tell it with 100% accuracy.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  7. #7
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    For DRK, I really think they should bring back to what it was before. I know some of you love it much better now, however you're not a majority, and also, a lot of players was asking to make the DRK easier, like now, but they don't play it ! The DRK is still the last tank in the game, and worse : those who like it before dislike it now. Such a shame, before SB I was thinking about become main DRK, and now, I just play it to help friends to tag in dj.
    Why do you dislike CnS ? I think it's one of the best ogcd from the DRK...

    Idk how they can make the RDM more interesting. Though, they need to do something for it, it's not normal to have a dps played that much.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    What about Overheat not starting it's countdown until you perform a GCD action?

    It would help a bit I think (not a lot for high-ping players, though), and it sort of makes logical sense?

    Flamethrower until barrel is Overheated > barrel is now Overheated > SHOT > Overheat duration countdown commences

    I don't know, but seems at least a bit more friendly if they are against adding to duration or changing it to count GCDs
    (0)

  9. #9
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Odin
    Main Class
    Machinist Lv 100
    Overheat not counting down before Flamethrower is canceled and Rapid Fire shortening animation locks would be the two key things to making the current MCH design more playable, along with no Gauss Barrel or Turret reapplication to give more rotational freedom with skill speed. But alas, we have some unofficial information (a Gamescom worker asked Yoshi) that they're only planning to implement changes for the next expansion with no changes planned for their dps potential.
    (1)
    Last edited by Kitfox; 09-18-2018 at 04:25 AM.

  10. 09-18-2018 05:16 AM

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