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  1. #11
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Dungeons have a tendency to differ from each other though, especially the SB dungeons. If you take the time to enjoy the scenery as you murder adds, it can actually make a lot of difference. In comparison, Eureka is a zone that for all its sub-zones, you're still supposed to spend hours upon hours in there.
    And it's not like they never had non-linear dungeons. But that's more something the community is responsible for. When was the last time you full-cleared Sastasha? Unlocked the full map in Toto-Rak, or hell, even went down the other path for a change? Does anyone even remember what you get in those side rooms in Dzaemel Darkhold?
    The community would find the most efficient way to clear content and follow it only, effectively making anything else in the dungeon a waste of development time.
    that hapened because taking those alternative paths what brings you to nowhere didn't rewarded you(tell me, how many arr dungeons alt path treasures give you gear what was equal to boss gear?) or didn't helped to pogress on the dungeon at all(the only exception to this is toto rak because you are required to find multiple items on the map, albeit most of them are on the linear path), i mean, if you end up on a closed path and there is nothing... well, why bother to go there the next time?, in this regard the dev team is lazy, because they could make big dungeons maps whit multiple paths be worthwile, but they don't whant to
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    Last edited by Xau; 09-16-2018 at 08:41 PM.