You say things like this, but then you say gems like this:
You should at least try to be consistent.


Let's be real, it's too late now to change Pyros or the fourth installment from their planned release. So, I'd say it's a good time to have a real significant feedback so that they can adjust what big alternate content they have in store for the next expansion. At worst, people will massively dislike it, and it will help not making the same "mistakes".
It's very easy to post on the forum to provide your feedback, but people are lazy to not do it.
Oh yeah, it is definitely too late to make any significant changes. There's a fourth zone that's supposed to be coming, isn't there? The devs are going to have to be really honest about wanting feedback, and they're going to have to be willing to take it seriously enough that they would make changes to future content like this - or at least put in multiple ways that you can go after your relic, rather than just pure FATE grinding for significant boosts.Let's be real, it's too late now to change Pyros or the fourth installment from their planned release. So, I'd say it's a good time to have a real significant feedback so that they can adjust what big alternate content they have in store for the next expansion. At worst, people will massively dislike it, and it will help not making the same "mistakes".
It's very easy to post on the forum to provide your feedback, but people are lazy to not do it.
I agree that it's really simple to provide feedback through the forums - but again, I feel like it would be better if 1) the devs encouraged it and 2) they actually took that feedback seriously.


How would you do that ?
Yeah, instead of designing one straight line with three circle rooms, they have to design a huge zone with caves, slopes, verticality, etc...
Last edited by Reynhart; 09-16-2018 at 06:15 PM.


Yes they have to build the map. But, provided a good map editor, that doesn't take nearly as long as creating new art assets.
Yoshida said in an interview that creating 3D art assets is their biggest bottleneck.
In that light, it makes sense why they constantly re-use stuff they already have.
Dungeons have a tendency to differ from each other though, especially the SB dungeons. If you take the time to enjoy the scenery as you murder adds, it can actually make a lot of difference. In comparison, Eureka is a zone that for all its sub-zones, you're still supposed to spend hours upon hours in there.
And it's not like they never had non-linear dungeons. But that's more something the community is responsible for. When was the last time you full-cleared Sastasha? Unlocked the full map in Toto-Rak, or hell, even went down the other path for a change? Does anyone even remember what you get in those side rooms in Dzaemel Darkhold?
The community would find the most efficient way to clear content and follow it only, effectively making anything else in the dungeon a waste of development time.
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