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  1. #1
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by amdportland View Post
    Sep. 17, 2018 3:00 a.m. to Sep. 18, 2018 3:00 a.m. (PDT) whoa really a day to patch smdh
    This is not the first time they have had this long of a maintenance, nor will it be the last.

    I'd much prefer them taking the entire day to ensure nothing major breaks the moment patch goes live than to stuff all the content we're getting in within a 5 hour window in the dead of night.
    (1)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  2. #2
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dhaid View Post
    My only thought is to compare it to garuda.. only hits once and raids dont normally have alot of magic dps.

    Granted, they could have buffed garuda instead but *shrug*
    Probably trying to push out SMN as the meta caster, considering they also buffed the other two.

    On another note, I'm incredibly disappointed in the Unending Journey changes, even if it sounds petty. I thought we were finally going to get the other half of the cutscenes that are missing from it or an option to replay story instances, but I guess something that effects maybe 6 cutscenes at most works too.
    (1)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,101
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ameela View Post
    On another note, I'm incredibly disappointed in the Unending Journey changes, even if it sounds petty. I thought we were finally going to get the other half of the cutscenes that are missing from it or an option to replay story instances, but I guess something that effects maybe 6 cutscenes at most works too.
    I may be wrong but I don't think there are any "cutscenes" missing from it - there's a lot of story missing, but that's because a lot of the story isn't told in cutscenes.

    Any conversation that just takes place with textboxes and emotes in 'normal gameplay' mode, with your UI and other players visible, isn't a cutscene even if it's important story progression.

    It's only when you cut to a more cinematic presentation (leaving your character idling with a 'filmstrip' icon to any other players) that it counts as a cutscene.

    Also any scenes that take place within dungeons (eg. if you were trying to go back and watch scenes from the ARR finale dungeons, back when new players were often forced to skip them to keep up) aren't included in chronological order in the MSQ section, but in a separate 'dungeons' tab - so some people overlooked that and didn't know where to access them.



    For revisiting non-cutscene dialogue I've been using the Garland Tools website, which has a text record of all quest dialogue except voiced cutscenes.
    (0)
    Last edited by Iscah; 09-15-2018 at 10:14 PM.

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ameela View Post
    Probably trying to push out SMN as the meta caster, considering they also buffed the other two.

    On another note, I'm incredibly disappointed in the Unending Journey changes, even if it sounds petty. I thought we were finally going to get the other half of the cutscenes that are missing from it or an option to replay story instances, but I guess something that effects maybe 6 cutscenes at most works too.
    Unless they keep making fights mandate a caster (like Ultimate) nerfing SMN and bringing the other casters in line with nerfed SMN only puts MCH into that fourth slot.
    (6)

  5. #5
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dualgunner View Post
    Unless they keep making fights mandate a caster (like Ultimate) nerfing SMN and bringing the other casters in line with nerfed SMN only puts MCH into that fourth slot.
    I'm actually kinda interested in this statement, so I'm going to go through some rDPS numbers. This is all VERY rough so I hope that someone with a better understanding of the methodology of speedkill compositions can comment on this :blobheart:. The numbers after the buffs or nerfs are just estimated with RDM buffs being 2.5% and BLM buffs being 4%, rounding more or less to the nearest 50 rDPS.

    Here's a few Chad parses to look at,

    http://www.xivrdps.com/encounters/QY9dbMBxjCHTtvD3/29 (Aya Liz, #4 MNK, 7209 rDPS) #3 Fastest Run of Chadarnook.
    http://www.xivrdps.com/encounters/vZ6mfd1VN4rycnhJ/1 (Laqi Thish, #12 BLM, 7163 rDPS) #78 Fastest Run of Chadarnook. This would be 7450 rDPS after the Fire IV Buff.
    http://www.xivrdps.com/encounters/mwcWkHDxJ4bM97Yp/15 (Nixillis Nihiru, #2 SMN, 7108 rDPS) #12 Fastest Run of Chadarnook. this would be 6964 rDPS after the radiant shield nerf.
    http://www.xivrdps.com/encounters/YdCAc78aDbz1Hhy6/6 (Giga Catastor, #5 RDM, 6700 rDPS) #79 Fastest Run of Chadarnook.This would be 6850 rDPS after the RDM buffs.
    http://www.xivrdps.com/encounters/rqZDbkd1CMhRajW8/8 (Nox Aero, #1 MCH, 6624 rDPS) #37 Fastest Run of Chadarnook.

    A couple disclaimers, xivRDPS seems to act weird about some buffs, but I'm reasonably certain these numbers are about right. Secondly this is chad so of course MNK is really high with quad phys and triple melee. I'll post a few on Guardian as well. Also I'm not the best informed raider on the planet so I'd have to run these by the people on the Balance to get a more robust understanding of what these numbers mean in terms of speedkilling, but I digress...

    Without diving too deep into these reports (you can click 'Original Log' in the bottom left to see the original fflogs report for yourself) this seems about right. MNK, BLM, and SMN are all rather potent jobs, and in a fight like this with incredibly high uptime it makes sense that they'd be doing this well. This more or less speaks for itself though; if the best MCH in the world is ~500 rDPS behind the SMN here then I think it's rather clear the other three are more of a benefit. MNK has a bit of an edge here over the other three jobs, and outside of rDPS the only thing it really contributes is Mantra. It is very popular for Chad though so I'd put my money on it being the best choice here even if the numbers are close.

    Note, I didn't take the best DPS for these jobs, just more or less the fastest with these comps. I might have made a mistake sorting but in this case where all the examples are top 12 or better I think I'm safe.

    Also l m a o at how close RDM and MCH are here. This is the only result here I'm legitimately surprised by.

    Guardian is an ugly duckling, but for the sake of a better comparison here are some of the best fourth slot parses for those;

    http://www.xivrdps.com/encounters/wtFRGfVnW6kjZ9YA/13 (Laqi Thish, #3 BLM , 6585 rDPS) Unranked by speed.* This would be 6800 rDPS after the Fire IV buff.
    http://www.xivrdps.com/encounters/K87BJwpxhfaYN2zb/40 (Menhera Girl, #3 SMN, 6652 rDPS) #1 Fastest Run of Guardian. This would be 6543 rDPS after the radiant shield nerf.
    http://www.xivrdps.com/encounters/dnP23JQm71f4rq8X/8 (Lisa Armstrong, #3 RDM, 6202 rDPS) #19 Fastest run of Guardian. This would be 6357 after the RDM Buffs.
    http://www.xivrdps.com/encounters/38FDRgfLyYzPVk4b/28 (Aya Liz, #1 MNK, 5985 rDPS) #22 Fastest Run of Guardian.**
    http://www.xivrdps.com/encounters/Fd4R6VfmQAk3WYMx/3 (Kimchi Samgyupusal, #9 MCH , 5904 rDPS) #19 Fastest Run of Guardian.

    Alright this is where things get interesting again. MCH isn't terribly strongly represented in the top Nth% of Guardian, in the top 50 it represents probably less than a fifth of all reports. Most of them have SMN, which probably makes sense given how high that #1 is. It'd be tied with Laqi after the radiant shield nerf, which to me means that after the patch things will be switched (Modest BLM buff, Minor-ish SMN nerf).

    To build from that, MCH again is the lowest, but still more or less tied with the MNK parse. It's worth noting (hence the '*') that the Aya parse was a 3/1 triple melee set-up. It's more or less catered to Aya in comp, but it is still a remarkably fast run so I have included it regardless. Post-patch then it would indicate to me that it makes more sense to go with the casters over either of the physical options.

    It's really annoying generating all these logs but I'll do Godka for the sake of it. It's worth noting a few things at this point before I do that:

    So far, 2 things have become abundantly clear. BLM is under-represented in speedkills for a reason that these numbers themselves do not indicate. BLM is essentially tied with SMN and yet there are no Black Mages in speedkill groups. Hell, just finding a BLM in the speed rankings is a pain so I just grabbed another log from the same BLM. It seems strange to me that despite the fact the two jobs are fairly close they don't have nearly the same representation.

    Secondly, MCH is still rather useful in that it has refresh. Groups may still choose to take the rDPS hit from bringing a MCH if it means more mana and thus easier DPS for their AST. A lot of these logs show their Astros dropping well under 5% MP over the course of the fight, so I'd hazard a guess that if their AST had to heal more then MCH might become more prevalent. Speaking of healing more...

    Here are some godka logs;

    http://www.xivrdps.com/encounters/ThzXjdCkybcY8NKx/19 (Leith Noir, #3 SMN, 6964 rDPS) #2 Fastest Kill of Godka. (by 7s). This would be 6779 rDPS after the radiant shield nerf.
    http://www.xivrdps.com/encounters/W1FwqZhKtnY47pyA/11 (Lisa Armstrong, #6 RDM, 6590 rDPS) #53 Fastest Kill of Godka. This would roughly be 6750 rDPS after the RDM buffs.
    http://www.xivrdps.com/encounters/VJG1ckvqPX6NbRFD/6 (Kuru Mi, #15 BLM, 6551 rDPS) #84 Fastest Kill of Godka. This would roughly be 6800 rDPS after the Fire IV buff .
    http://www.xivrdps.com/encounters/WcGXfrzJ9YQCayLA/6 (Ember Lunalesca, #8 MNK, 6385) #26 Fastest Kill of Godka.
    http://www.xivrdps.com/encounters/tg9xZYj8w4DGdfab/27 (Shasha Pony, #5 MCH, 6303 rDPS) #1 Fastest Kill of Godka.

    So as expected 11 of the top 20 ranked parses use MCH, 10 use SMN, and one uses RDM. Well that last one surprised me, the rest didn't however. Casters are still over MCH by a sizeable margin with MCH and MNK more or less being equal. If you consider how the 'After Buffs/Nerfs' DPS is going to change, I think it's fairly reasonable to assume that casters are going to be quite comfortably ahead of MCH, with BLM eclipsing SMN quite readily.

    Going through these logs it's pretty easy to see where MCH has the edge regardless; AST MP. Astrologians have the roughest time managing their mana levels, more so than any other healer. As such it's no surprise that in a fight like Godka often times the healers are flirting with sub-3k mana levels quite often during the fight. Low-piety builds to emphasize DPS further add to this issue, as most of these Astrologians have less than 18k MP, so their natural MP ticks are a bit weaker as well. Aside from that, however, MCH doesn't really offer much else. It has dismantle, but melee can already manage Ultimate Embrace with feint, and a caster can manage LoJs and Forsakens with Addle. The coverage is lower with Addle, but still gets the job done.

    All in all though, I think it's fairly clear that MCH isn't in quite the cosy spot it appears to be in. If the mobility issues of casters can be worked around sufficiently to allow them high enough uptime -- and that in turn doesn't affect the DPS of the rest of the group -- I would hazard to say that SE may in fact be able to offer five reasonably viable options to the fourth raid slot.

    Now, to be clear, I'm using pretty cream-of-the-crop comparisons here. The lowest ranked person's parse I used here was #26, which is a rank I can only personally say I've reached on WAR a couple times in Savage fights. These are also incredibly high peforming parties, with the lowest rank (not including Laqi's pug) being #86 on Godka. I think that these numbers will apply even further down the rankings list in parties with relatively even party compositions and performance, though the absolute difference between choices might shift a bit. There's certainly opportunity for other casters to show dominance here though, and I'm interested in how they'll flex their magical muscles.

    Oh god I wrote this in reply to a post 12 hours ago what have I done.

    tl;dr

    MCH is still highly sought after for its dismantle and its decent raid buff, but realistically given these numbers I think it's fairly acceptable to assume that there's going to be a legitimate argument, even a compelling one that the casters could wholly replace it in the next tier. SMN, BLM, and even RDM are looking like at high levels they could effectively make the difference in utility. These numbers are obviously caught in the high-end of raiding, so there is certainly some variance in these numbers so I wouln't draw anything more than a trend from them, however...

    Going into next tier just from this it would seem

    High Uptime 3 Melee Special:
    BLM
    MNK
    SMN
    RDM
    MCH

    Low Uptime Special
    BLM
    SMN
    RDM
    MNK
    MCH


    Addendum 1:

    Aya on the Balance said that MNK on Guardian is crap but they haven't put much effort into trying to improve their time there, so there is a chance that with more work MNK could perform better in that fight. Nobody has really tried though.
    (2)
    Last edited by DaulBan; 09-16-2018 at 07:30 AM.
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  6. #6
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dualgunner View Post
    Unless they keep making fights mandate a caster (like Ultimate) nerfing SMN and bringing the other casters in line with nerfed SMN only puts MCH into that fourth slot.
    Well that depends entirely on if the BLM buffs can make up for the overall raid damage a MCH with Hyperdrive could have put out.

    It's also good to put RDM and SMN on a more even playing field, they both fill the same role during progression, but for most groups RDM's chain rezzing isn't enough to make up for how much damage SMN can dish out while also being able to rez.
    (0)

  7. #7
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I dunno if a selfish dps can ever break the stigma of being bad. But if it could it might even break SMN into the meta for contagion burst windows. Unfortunately RDM is anti caster comp of any kind :<
    (0)

  8. #8
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    The maximum number of role actions for jobs has been increased to ten.
    This seems really excessive and counterproductive.
    (1)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by EusisLandale View Post
    This seems really excessive and counterproductive.
    It's basically them realizing people didn't like having to adjust their actions for specific fights.

    It would be great if we could get a role action system that actually matters eventually.
    (3)

  10. #10
    Player
    Aerlana's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,288
    Character
    Lahna Orora
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by KageTokage View Post
    It's basically them realizing people didn't like having to adjust their actions for specific fights.
    And to be honest, in many case, you dont have to change... there is some role action mandatory, and others nearly useless you take only on specific fight... and even in those, they dont become mandatory...


    And... the funniest, some jobs doesnt even have 10 role action avaible
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.
    Quote Originally Posted by GILDREIN View Post
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: [...]these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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