And in FFXIV, white magic is every bit the attack magic as black magic. Otherwise there wouldn't have been much of a mage war. Just so happens white magic can be used to heal.It's a hybrid, do you know what a RDM is? WHM+BLM = RDM. I feel like if they really wanted a true DPS they should of never added a Hybrid job from the final fantasy series the game where it's know for it's uses in pure white and black magic, stuck Trinity system where it can't not be it's true self, it would be better if they added a support role but the Trinity system holds it back.
It's a hybrid concept, not a hybrid role. We don't have hybrid roles in this game.It's a hybrid, do you know what a RDM is? WHM+BLM = RDM. I feel like if they really wanted a true DPS they should of never added a Hybrid job from the final fantasy series the game where it's know for it's uses in pure white and black magic, stuck Trinity system where it can't not be it's true self, it would be better if they added a support role but the Trinity system holds it back.
As others have said, there's not much room in this game for a healing RDM. Healers are powerful af, to the point where everything that "requires" 2 healers can be done with 1 skilled one. So we are left with situations where either the RDM isn't strong enough in damage (because it has so much healing), or perhaps their healing is so strong you could take 2 and forego bringing any healer at all. Either way it's not a good problem to create.
It should be painfully obvious that it wouldn't result in the desired outcome. RDM has superior healing and resurrection abilities now and it's in the shape that it's in. I think they've done the best they could with the job for this particular iteration. Granted I haven't touched RDM.. So it's just my uninformed and totally biased opinion.
People tend to ignore contingency uses when looking at Vercure.It's a hybrid concept, not a hybrid role. We don't have hybrid roles in this game.
As others have said, there's not much room in this game for a healing RDM. Healers are powerful af, to the point where everything that "requires" 2 healers can be done with 1 skilled one. So we are left with situations where either the RDM isn't strong enough in damage (because it has so much healing), or perhaps their healing is so strong you could take 2 and forego bringing any healer at all. Either way it's not a good problem to create.
It should be painfully obvious that it wouldn't result in the desired outcome. RDM has superior healing and resurrection abilities now and it's in the shape that it's in. I think they've done the best they could with the job for this particular iteration. Granted I haven't touched RDM.. So it's just my uninformed and totally biased opinion.
Oh I was .5y from getting Cure 3. Guess I'll die. - Everyone else
As long as you are fine with your opinion being wrong, more power to you then. A hybrid class means it can fill more than 1 role and while RDM can throw out some clutch rez's and heals in a sticky situation it does not have the capability or toolkit to perform any other role than what it actually is, a dps.
I'd like to see you clear anything with rdms as healer lol the poor soul ... rdm and tank. Theres nothing in the rdm tool kit to claim a right as healer or even hybrid.
Whm having stone doesnt make it a hybrid dps
Mnk having a def stance doesn't make it a tank
Pld having clemency doesn't make it a healer
Rdm having vercure does not make it a healer!
Hybrid would mean it could choose its side of the coin. The only thing close to s hybrid in the game is a arcanist if you consider sch and smn as one class.
Theres no room for hybrids and as a rdm the last thing you want to do is being a forum healer and wait around for someone to take dmg then cast heal.
You have the right to post you opinion here and we have the right to tell you you are wrong.
Sooo what does everyone think of the "changes" ?
I honestly have not been on overly much and only ran The Burn thus far because well... Spiderman, haha
Well it's hard to really give feedback on the changes since they were just potency buffs really. But I feel like I sting much harder after the patch.
Vercure is not very useful in Extreme or Savage content. A 8k Vercure on another player isn't going to save much in a pinch. I mostly use it as a self cure if I'm below 12k and a big AoE is going off or something. You're seldom going to save a tank from death as most autoattacks do well over double that damage of Vercure. It really is an emergency heal.
Black magic is much more slimming and matches every other magic well though. Clearly the superior choice.
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