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  1. #51
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jkap_Goat View Post
    Yeah it's a shame really. It really holds jobs back and yes it's a DPS but nevertheless, it's a HYBRID.
    No, it isn't in FFXV. It isn't even a proper caster/melee hybrid as it was advertised.

    The only thing holding back this job is the mentality that it somehow needs more support to salvage more and more terrible situations.

    It's a dps. It needs to do more damage. It has more potential support than any other job, anything more and it's just excessive.
    (4)

  2. #52
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    Yeah it's a shame really. It really holds jobs back and yes it's a DPS but nevertheless, it's a HYBRID.
    this is not FF11 where one job can fill multiple roles
    like ninjas being a tank or Blu and Rdm being jack of all trades
    ff14 is built around the Three roles
    just because samurai and monk have defense buffs means that they can tank
    just because RDM and PLD have a heal spell means they can be a healer
    (2)

  3. #53
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zyneste View Post
    in 5.0 we might see a support healing spell or two but if we do they need to have either:

    No effect on a RDM's personal DPS or as situationally effective as Vercure for Dualcast proc without a target.
    I agree, any more healing utility must not impact their dps.
    Just give them their version of Mantra as a Vermedica as an ability (so weavable) would probably do the trick.

    Even if it had something like 50% of Indomability potency once a minute that would be quite something. Especially if SE continue with mechanic requiring everyone to be at 100%


    As a side note, why so much focus on RDM AoE capability?
    I mean, unless they add-in an AoE phase os12-secondpart where you need to AoE for so long that you could generate 2 moulinet rotation, compared to their single target issue, it seems a bit trivial. Or perhaps people were talking about some sort of expert-roulette meta , dunno if it's a thing, maybe.

    To me, the fact that their single target dps buff aren't significant enough is the main issue.
    I was really hoping for more, like 320 or 330 for Thunder/Aero and an Embolden buff too, like 15-20% (to make it not so utterly trash) or perhaps the same with a reduced CD / affecting all type of dmg.
    (1)
    Last edited by Sylvain; 09-17-2018 at 08:57 PM.

  4. #54
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I can't see RDM getting any more support White Magic. Like they definitely won't get a AoE Cure. Maybe a Veresuna, if anything, but RDM historically could never remove every ailment, only a few. So perhaps they will get a Vercleanse which will allow them to remove only the debuffs that medicine can remove (Poison, Paralyze, Blind, Silence).

    As for heavy hitting spells, RDM probably won't unless its a finisher. Their damage comes from melee combos and finishers, not the in-between spells. Black Mage is meant to be the heavy spell slinger. Maybe RDM will get a trait that allows Verflare to proc Verholy and Verholy to proc Verflare (kinda like how 4.0 DRG could proc their other 4th finisher after landing the first 4th finisher with the Lance Mastery trait). 1200 potency in 2 GCDs would be pretty crazy.
    (0)

  5. #55
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I would not want more cure abilities thank you, just because many healers cannot play their job does not mean we need to sacrifice Red Mage as a dps and turn it into more of a healer...
    Status removals like mentioned by Johny ^ is not a bad idea but that is so niche, how often does one have to use that anyhow? Granted i have never raided as a healer so dunno.
    Besides they do have to be very careful should they add more healing abilities, because things must be balanced (even though casters never are)
    Knowing how SE is the very much wanted job Dancer will probably be a dps with such things (healing and buffs, etc..)
    (1)

  6. #56
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Also to keep in mind: Red Mages, lore-wise are dabblers of Black and White Magic. Not necessarily "healing magic", just "White Magic", which encompasses a lot of Aero/Stone/Water spells. Vercure is technically Verwater (it has a blue aura), and Fleche is technically Verblizzard (it makes a patch of ice under the target's hitbox when it lands). So it's not like RDM HAS to get more heals. Maybe they'll get Haste or Stoneskin as a single-target oGCD. Actually, Temper would be cool (spell from FF1 that enhanced melee damage, and in FFXI allowed them to double/triple their auto attacks). They could implement that as a buff that enhances their melee combo further or something or makes them crit (like life surge).
    (2)

  7. #57
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    No, it isn't in FFXV. It isn't even a proper caster/melee hybrid as it was advertised.

    The only thing holding back this job is the mentality that it somehow needs more support to salvage more and more terrible situations.

    It's a dps. It needs to do more damage. It has more potential support than any other job, anything more and it's just excessive.

    It's a hybrid, do you know what a RDM is? WHM+BLM = RDM. I feel like if they really wanted a true DPS they should of never added a Hybrid job from the final fantasy series the game where it's know for it's uses in pure white and black magic, stuck Trinity system where it can't not be it's true self, it would be better if they added a support role but the Trinity system holds it back.
    (0)

  8. #58
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Duskane View Post
    this is not FF11 where one job can fill multiple roles
    like ninjas being a tank or Blu and Rdm being jack of all trades
    ff14 is built around the Three roles
    just because samurai and monk have defense buffs means that they can tank
    just because RDM and PLD have a heal spell means they can be a healer

    That's why as a new player to FFXI, I'm enjoying it more than FFXIV, don't get me wrong I love FFXIV and I want to see it thrive, but I'm enjoying the roles like DNC, a hybrid melee healer. To me FFXI RDM is better than FFXIV and will greatly representative how a RDM should be.
    (0)

  9. #59
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jkap_Goat View Post
    It's a hybrid, do you know what a RDM is? WHM+BLM = RDM. I feel like if they really wanted a true DPS they should of never added a Hybrid job from the final fantasy series the game where it's know for it's uses in pure white and black magic, stuck Trinity system where it can't not be it's true self, it would be better if they added a support role but the Trinity system holds it back.
    It literally isn't that. You're shoving your opinions off on RDM. Stop It.

    It's a dps. The icon is red. There isn't a debate to be had here. NIN worked as a tank in FFXI but that doesn't mean it has to be a tank in this game. MNK functions as a tanky healer in FFXII IZJS, still a dps in FFXIV.

    Lore, function and classification can differ from game to game.
    (1)

  10. #60
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    It literally isn't that. You're shoving your opinions off on RDM. Stop It.

    It's a dps. The icon is red. There isn't a debate to be had here. NIN worked as a tank in FFXI but that doesn't mean it has to be a tank in this game. MNK functions as a tanky healer in FFXII IZJS, still a dps in FFXIV.

    Lore, function and classification can differ from game to game.

    Sorry but this is a fourm and I'm clearly in my right to express my opinion. If you don't like it you can , you know ignore me or you can express your opinion too.
    (0)

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