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  1. #1
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Dualgunner View Post
    If only this game supported JOAT jobs like that.

    I have to disagree with you, if only because of how this game works. I like RDM's portrayal in it, even if I have to put up with being raise bot.

    Major problem is RDM is closest I can get to being a magic swordsman dps. That's the class fantasy I want. Unfortunately it comes on the same job that you have your own desires for the RDM class fantasy of being a JOAT.
    Actually I'm not looking for FFXIV RDM to be JOAT, but more like it's FFXI counterpart, White magic and Black magic spells but doesn't use top tier spells. The problem I have with FFXIV RDM identity is that it's a burst turret with a sword, given the fact that it can cure ( weak one that can't do much anything), it's not much different from summoner as they both can raise, and the other one has a pet. I would like to see RDM identity really shine and able to use both black and white spells and not just all about Damage but Support spells and healing spells. Also red mages ( other Final Fantasy games) are able to use Swords and shields so it's not wrong to be a magical sword man DPS.
    (0)

  2. #2
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Jkap_Goat View Post
    Actually I'm not looking for FFXIV RDM to be JOAT, but more like it's FFXI counterpart, White magic and Black magic spells but doesn't use top tier spells. The problem I have with FFXIV RDM identity is that it's a burst turret with a sword, given the fact that it can cure ( weak one that can't do much anything), it's not much different from summoner as they both can raise, and the other one has a pet. I would like to see RDM identity really shine and able to use both black and white spells and not just all about Damage but Support spells and healing spells. Also red mages ( other Final Fantasy games) are able to use Swords and shields so it's not wrong to be a magical sword man DPS.
    While it would be really neat to have rdm be more... red magey with more white magic healing, it doesn't really give the job any secure place in savage/ult content. That would limit rdm to basically being the king of solo content, but in raids that are balanced to not require dps healing, groups wouldn't want to sacrifice the damage. Which would slide rdm back into their current position of being a crutch to allow the party to see mechanics in a fight to prog, before swapping out to a job that does greater damage to get the kill. And that seems to be the issue rdm mains are most concerned with.

    I could see giving them additional dps boosting support, or damage mitigation type support spells however to be a little closer to bard in regards to their role in a party.

    Something like a group wide lesser shield on a semi long cd to assist in lessening healer load, while also building free limit break would be pretty nice. Not strong enough to justify a sch not using deploy, but more similar to troubadour in regards to efficiency.
    (2)
    Last edited by Zerathor; 09-17-2018 at 03:25 AM.