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  1. #11
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Imo the biggest problem is that even after buff RDM aoe resource generation is vastly inferior to single target one. Baseline on single target a RDM earns 8.5 mana per gcd with no procs at all while on aoe he will earn 6 mana per gcd.

    The issue is due to that on single targets the chance for procs are either 100% (impact) or 50%, so when things are proccing properly, single target mana earnings is boosted to 10 per gcd with over 50% chance(low cd Aceleration helps), while even after buff aoeing gives 13 mana with a 30% chance (post buff)

    Thats the reason why RDM tend to start doing single target rotation when enemies drop to 3 since even if the damage is nearly the same (570/540 if forced to use Jolt II vs 600 on 2 gcds), the mana earnings are much better (and after buff the damage losses will be lower with VerAero/Thunder potency buff, because the chance of proccing Enhanced Scatter is still too low and that small amount of extra damage doesnt justify the mana losses even if they are not as big as before)

    If we use a battle with 100 gcds RDM aoe average earnings post buff would be 810 mana, meanwhile if we use single target (not counting Acceleration nor Impact to simplify) a RDM earns 925 mana on average surpassing aoe generation even without using Acceleration and Impact at all which would have boosted the value even further and closer to 15-20% more mana earnings

    All of this means that if a RDM has to aoe and doesnt have mana meter high already (or at least enough to be worth to Manafication it), the sweet Enhanced Moulinet time is delayed due to slower earnings and sometimes that time arrives too late when mobs are almost dead already or just too few remain
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    Last edited by Bhearil; 09-15-2018 at 03:53 AM.