A Legacy Social/Endgame NA Linkshell & Free Company
The level 20 summoner battles were NOT part of the initial primal fights. They were introduced later, when it was realized that new players running summoner who didn't have level-capped buddies to call for help had no way to get his avatar summons.
I think the story one is for four people (low level). There is a secondary quest for 8 high levels, but it is not really 'story' mode. It is just a repeatable quest you do over and over and all you do is go kill ifrit again and again.I was meaning not all peoples have that much time (as me too) to search a party for ifrit or mog to just complete quest . I not really interest in super best gear in game , i interested in completeing quests , storyline missions. Remember FF V , FF VI for example -> if you wanna all mega weapon please go do if u wanna , if no wonna go do story that's it .
If you finished the 'easy' mode one (which is already available as a grand company quest I believe) then there is nothing more to do with Ifrit as far as story line goes.
For moogy king there is a bit of a story, but alas there appears to be no 4-man/easy mode for it. Although I'm unsure if the point of the MOogle quest was to add story, or was the story simply added so as to not make moogle quest blatantly obvious: Go kill this other NM now for rare drops while we keep working on 2.0
So on this point I would agree with the following:
If SE's point of defeating the mob was to add to the story line, then there should be an easy-mode.
If SE's point of defeating the mob was simply to give 'end game' players something to do, then there should not be an easy mode.
In the case of the Former (Ifrit) there is an easy mode, so all is good.
In the case of the Latter (Moogle king), then there is no easy mode, so all is okey -- If the point of Moogle King was to NOT advance a story line (which is what I suspect).
In the future, hopefully they will keep to this:
Story line advancing fights should have an easy mode.
Non-Story-Line Advancing fights do not need an easy mode.
(Hopefully this is along the lines of what SE is planning, and what you are hoping for Vladislav).
Personally, I'd love to have easier 4 man versions of stuff so I have something to do during the week or during some odd time when there are not many players available. It could be balanced by -1, normal, and +1 versions of gear depending on the mode or just have it so... say a dungeon has 20 drops in its Hard mode. Its normal mode could have 15 of those drops as possible rewards (saving the 5 most powerful pieces of gear for Hard Mode only) and easy mode having only 5-10 of the weaker items as a possible reward.
<3 Thats... thats what i tried to say , but you did it just perfect !!! ( LIKE^^)I think the story one is for four people (low level). There is a secondary quest for 8 high levels, but it is not really 'story' mode. It is just a repeatable quest you do over and over and all you do is go kill ifrit again and again.
If you finished the 'easy' mode one (which is already available as a grand company quest I believe) then there is nothing more to do with Ifrit as far as story line goes.
For moogy king there is a bit of a story, but alas there appears to be no 4-man/easy mode for it. Although I'm unsure if the point of the MOogle quest was to add story, or was the story simply added so as to not make moogle quest blatantly obvious: Go kill this other NM now for rare drops while we keep working on 2.0
So on this point I would agree with the following:
If SE's point of defeating the mob was to add to the story line, then there should be an easy-mode.
If SE's point of defeating the mob was simply to give 'end game' players something to do, then there should not be an easy mode.
In the case of the Former (Ifrit) there is an easy mode, so all is good.
In the case of the Latter (Moogle king), then there is no easy mode, so all is okey -- If the point of Moogle King was to NOT advance a story line (which is what I suspect).
In the future, hopefully they will keep to this:
Story line advancing fights should have an easy mode.
Non-Story-Line Advancing fights do not need an easy mode.
(Hopefully this is along the lines of what SE is planning, and what you are hoping for Vladislav).
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