There exists in FF14 no Racial Skills for example too, there exists no racial/cultural Armor Setss and Weapon Sets which are exclusive to wear and use only for a specific race that you play - unlike in GW2, where you have all this to have ways to make your choice of your played race visually more meaningful and in context of gameplay also too, by having exlusive skillls, which only your race has that you have chosen to play with your character - despite them being not more powerful, than the normal skills in the game, for the reason, to prevent player discrimination in the game, that people don't get later not into parties and other game content, only "because they play the "wrong race".
However, all this nice stuff adds to the flavor and immersion of the game and makes it in the end more authentic and trustworthy, if the playable races have various ways in the game to look, act and get played different and show this also as well too in the storytelling, that their culture is different, than that of the other playable races.
The races in FF14 are designed in my personal taste too much in a generic fashion, too much standard clichees in them within the Elezen, Lalafell and those ugly and boring completely unspecial looking Roegadyn - and there I thought before I started playing FF14, that GW2's Norn were already extremely uncreative and lazy designed, but them top it all - no words.
I know I know, I don't want to sound too harsh with my comments here and that stuff like this surely won't be changed anymore in a 5 years old game like FF14, but thats so far only my personal impression I received from FF14, compared to what I know and like from GW2, which I have played before since 2012, so before FF14 got remade as ARR.
But what I think is absolutely possible to do as improvements to strenthen the uniqueness of the races in FF14 is definetely to add:
- Racial cultural specific unique Weapon Designs which can be used only by specific
- Racial cultural based Armor Sets which can be worn by only specific races
- Adding new racial based Role Skills for each Class, so that each Choice Combination of Class + Race gives you some unique Role Skills to use, so that your Gameplay of your character becomes a bit more unique and different from that of other players, which maybe play the same Class, but a different race, than you.
- Add racial unique earnable mounts, which can be used by only a specifc Race, receivign them as reward from doing Quests for your own racial REPUTATION among your own race, similar like it works for the Savage Tribes, like Ixal, Goblins, Amal'jaa ect.
- Add as rewards racial unique "Skill Skins", so that players can make the design of their Skills look different eventually, so that the Bard Skills of a Hyruan may look perhaps under such a system different (at least for PvE Content, not PvP), than those of a Mi'Quote Bard.
- Give the Races of FF14 more unique perks and abilities that differentiate them from each other more, which play especially in the storytellign some kind of "role", so that the story feels different, based on which race you play. In GW2 it's made, so that the Asura, are the highest intelligent race, Charr on the other are very good with metal & warmaschines, Norn have their speciality to commune with animal spirits and transform themself into Animal Avatars, Sylvari have some kind of Hive Connectivity with that they can share their Wisdom, by having a connected "Dream" that they have while they are birthed from their Mother Tree, and Humans simply are the classical Allrounders there, which can basically everythign, but nothing very good and have a strong faith in Gods there from which they get their blessings.
Something similar needs FF14 too, to differentiate the playable races more from each other. To give them a soul and make them not look so much like such bland designed nobodies that these playable races are, where none of them even tries somehow to shine out of the masses with some kind of speciality..

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