I'm starting to get the impression the devs designed it deliberately in a way to discourage people from camping a particular spot. So if your grinding the same mob over and over your penalised for it in the form of reduced light gain.
I'm starting to get the impression the devs designed it deliberately in a way to discourage people from camping a particular spot. So if your grinding the same mob over and over your penalised for it in the form of reduced light gain.
I'm having a similar thought so we decided to mix it up a bit with sprites once they spawned near by to keep chain going, seems alternating mobs helps a bit as long as your able to receive xp from it. Also decided to try it with same element for defense. While our DPS did go a bit a lower we tried it with 37 mobs and took them down about same speed as normal high end 40's. We did get some bright lights as well. Could be a coincidence still need more testing :/
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


