I posted this in the angry letter Thread and decided to start a thread on this. Currently conducting research being Yoshi is not being to clear on proper way to farm light -.-/. Just like many players I love this game, however it has become a let down in Pagos.
NOTE This is just based on testing several factors and experiences may vary as well. So before you start slamming the post with negativity pls consider this is just a perspective and I'm sharing information that my group and I have been testing.
In regards to Pagos light farming.
A few friends of mine and I have been testing lights and while most have been similar to what everyone else has experience we have come to few conclusions of our own.
We have tried these things so far and seems we have gotten some results so not sure if these may help other people in their research.
First; Myth about Dragon farming;
So far most groups do this and lights have varied based on three factors that we can identify. When they adapt and grow seems we get more light, the twist is that they seem to give more light if the weather matches their weakness and attribute.
Second; some of them are were using their Pagos Elemental weapon and seem to accumulate somewhat more light at a faster rate. Not sure how accurate it happening, we all started with zero bars and by the time we ended at 9 some were still at 7 bars. Maybe it's a a coincidence similar to coffer farming. Some get more than others, not sure.
Third; Mutations are somewhat efficient for chest drops yet give way less light and have from our perspective the worst rate.
Forth; Elemental sprites seem to give a better rate for light amounts than long battle mobs and to an extend are easier to kill.
Fifth; Fates give a nice chunk of light, yet the rate they spawn within windows does vary and seems that when people are clearing bunnies spawn faster than instances that don't.
Level difference If your not getting xp seems lights are extremely low if any.
Amount of party members Just like XP is better killing single mobs as a solo or duo it seems lights are affected to some extended based on level differences. Taking into account previous experiments seems like it gives slightly better light results at a lower speed rate specially with Elemental sprites. Been doing max as trio seems somewhat decent for killing mobs for both lights and mutations.
Feeble light definition....we all know it's inconsistent based on amounts. We have also noticed those floating crystals seems to sometimes give different shades of brightness on occasions just a guess maybe it effects things as well?
NOTE Again this is just based on testing several factors and experiences may vary as well. So before you start slamming the post with negativity pls consider this is just a perspective and I'm sharing information that my group and I have been testing.
I hope this information is helpful for those who are testing light system and any information that is not mention would always be appreciated ^^