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  1. #23
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Just an off-the-cuff 5.0 rework musing ...

    What if they completely revamped the DRK resource mechanics by taking it more in a RDM direction where you have MP like now but it only fuels Dark Arts and maybe Unleashed, although I would not be opposed to Unleashed being completely replaced with DRK only having Abyssal Drain.

    Then, somewhat akin to RDM, they give you two additional resources to use, Shadow and Blood.
    Most of the old abilities that cost MP are now given Shadow costs instead of MP and all existing Blood abilities continue costing Blood.

    In addition the resource gain from combo abilities is redone to accommodate the new resource mechanics. So for example Syphon still gives MP since that is still used for DA but it also gives a little Shadow and a little Blood. Then the two combo-enders that come off that, Soul Eater and a new one that we get, give a larger chunk of one of the two resources with Soul Eater giving Blood like it does and the other giving Shadow. DAing either of these boosts the amount of the resource it gives while DAing Syphon gives a bit more of both.

    Lastly they implement greater interaction between the abilities for each resource where some Shadow abilities will give you Blood and vice-versa and then, again like RDM, there are some timer-locked OGCDs that require certain levels of either resource to be able to be used with the most powerful requiring a high level in both.

    Oh, and of course new Blood based abilities would be added to flesh-out that aspect of the kit and to provide counter-points and interactions with the Shadow abilities.

    Anyways, like I said just a quick off-the-cuff spark of an idea that would definitely need refinement and fleshing out but could be interesting if done well. I just feel that the way the current resource mechanics are implemented with DRK, with too much overlapping and competing abilities and mechanics far too tethered to MP makes it inherently awkward and clunky and that it would potentially work much better and provide for a more defined play-style if the resources were isolated and encapsulated a bit better to simplify the resource pool part, freeing up more interesting ways to implement resource exchanges and interactions.

    Probably too drastic of a change but eh ... I can dream.
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    Last edited by TouchandFeel; 09-15-2018 at 05:08 AM.