Quote Originally Posted by whiskeybravo View Post
Dark Arts
I think you don't understand how important the ressource management for DRK gameplay is. It is the core of the job. The constant mana spending and rebuilding is what makes a DRK a DRK (in this game).

You just can't remove the Dark Arts spam without offering an alternative to spend that mana on. Changing Dark Arts to affect combo finishers is nice and all - but it doesn't solve the core problem: The ressource management.

We had the automatic mana drain through Darkside in 3.0 and we have the manual mana drain through Dark Arts in 4.0 now. The manual drain is spammy, but it gives you more control over your mana.

The question is not what else can Dark Arts do - the question is how can DRK spend his mana without losing control over it and without spamming too many buttons.

We already have a tank with different combos and buffs: WAR. I think DRK should keep his ressource management gameplay.