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  1. #1
    Player
    Zyneste's Avatar
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    Jan 2016
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    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    The only think I really want from DRK is to give Soul Eater an HP return while outside of grit. Why is this even a thing. On this same logic, Storm's eye should cause damage up while in deliverance but change to Storm's path in defiance and cause healing return.. but it doesn't because more freedom with utility is better. ;-;

    The best living dead change ive seen is that when the DRK dies and isnt healed in time, to just place brink of death on them instead of actually causing them to die. Its a large punishment, but not as bad as dying.


    If I were to give it a new skill in the next Expac it would be to reduce max HP by like 10%. Reduce Damage taken by 10% and increase damage done by 10%. Making the value of Soul Eater's self sustain heal go up.
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  2. #2
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zyneste View Post
    The best living dead change ive seen is that when the DRK dies and isnt healed in time, to just place brink of death on them instead of actually causing them to die. Its a large punishment, but not as bad as dying.
    That still sounds like a terrible Living Dead lol. The whole point is that there shouldn't be a punishment to using your invulnerability skill. PLD isn't punished. WAR isn't punished (thought the root-in-place can suck in dungeons with lots of aoe mobs, generally not a problem in raids). So why is DRK?
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  3. #3
    Player
    Zyneste's Avatar
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    Jan 2016
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    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by whiskeybravo View Post
    That still sounds like a terrible Living Dead lol. The whole point is that there shouldn't be a punishment to using your invulnerability skill. PLD isn't punished. WAR isn't punished (thought the root-in-place can suck in dungeons with lots of aoe mobs, generally not a problem in raids). So why is DRK?
    WAr can trap themselves in AOEs and is unable to use invuln without a target.

    PLD can use the god of all invulns but its cool down is only accessible once or twice an encounter.

    DRK has allot of flexibility in his cool down, allowing him to pop it up to 10 seconds early, not a second of his invuln is wasted. It will proc when he actually needs it. He can also run around and use it without a target.

    Living dead has allot of things going for it. The punishment mechanic is fine, its just a little too much. This sort of compromise would avoid wipes from failing the skill.

    Having a reliable non Grit Soul eater heal would also help in getting their max health back without losing DPS.
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    Last edited by Zyneste; 09-13-2018 at 05:55 AM.

  4. #4
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zyneste View Post
    WAr can trap themselves in AOEs and is unable to use invuln without a target.

    PLD can use the god of all invulns but its cool down is only accessible once or twice an encounter.

    DRK has allot of flexibility in his cool down, allowing him to pop it up to 10 seconds early, not a second of his invuln is wasted. It will proc when he actually needs it. He can also run around and use it without a target.

    Living dead has allot of things going for it. The punishment mechanic is fine, its just a little too much. This sort of compromise would avoid wipes from failing the skill.

    Having a reliable non Grit Soul eater heal would also help in getting their max health back without losing DPS.
    Needing a target has not really been an issue with WAR. Sure, there are a few mechanics spread about, such as Nael diving in on UCOB where PLD might pop HG early (without a target). But those are very few and far between in my experience. And, you can certainly get trapped in AoEs in dungeons, but as I already mentioned it's not been an issue in any savage raid this expansion, at least. The only thing I can think of that comes close is forsaken 3 & 4, you can't pop Holm too late or else you won't make it the edge in time if you get confuse tether. Worst case, it's not like CDs have a strict usage so if you can't use Holmgang for something in particular you just use it on something else. And the most obvious difference should be, WAR doesn't need to be healed to full after Holmgang. That's really the whole kicker with LD, why is there this additional burden? It's not like it's so much better than Holm and Hallowed that it needs a negative condition attached to it everytime you use it.

    I think the HP restore is made a bigger deal than it really is. Sure, all the return heals add up over the course of a fight, but at any given moment it's not going to save you, it's not going to get anywhere near close to saving you. And WAR is not performing Storm's Path for the self heal, they are doing it for the gauge generation. The self heal is just there.

    That said, I don't see a particular reason why the self heal is currently locked behind grit. (I think it's a relic from the sweeping tank changes SB initially brought) It'd be the same for DRK, not spamming soul eater for the heal but because it's your highest dps combo. The heal just happens to be there. But I'd rather see a significant HP restore for DRK, changing soul eater alone isn't enough. It doesn't really do anything make DRK appreciably better than before.

    So I didn't really approach that in my OP since I'd like to see something a bit different. Such as, being able to accumulate another stacking resource by performing Dark Arts that could then be converted into HP or MP in a given situation. It would need to be a fairly simple resource since DRK is already managing 2 (MP and Blood), I just think having another resource like that would open up a lot of avenues to make DRK unique again. Give it a noticeably different feel than the other tanks.

    Quote Originally Posted by shao32 View Post
    i preffer the use all you HP and being unable to die for at least 7 seconds with the same recast, since we can move it will be perfect, only we need a reliable source of recovering hp.
    im in the opinion no invulnerability should be less that 5 min so i dont think that should be done.
    Mmm.. I kinda see what you're saying, but in my head the DRK is "technically" invulnerable. I guess I worded it kind of short, but the idea is to have the clone take all damage while it's up. I know it kind of sounds like "if I have 60,000 HP then the clone will only absorb 59,999 HP worth of damage" but that's not exactly what I meant. It would be treated just like you, if you have 60k HP and take 100k damage, you just die. The 40k left-over damage doesn't transfer to someone else. So the clone would be the same. You could pop it a little early to absorb some AA and a TB. But this change wouldn't allow you to use it on something like UE+Hyperdrive because the UE would kill the clone (as there wouldn't be any HP left after). If we change it around and say Hyperdrive was first instead of after, maybe Hyperdrive doesn't do enough damage to kill the clone right away so it's still up to take the UE.
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    Last edited by whiskeybravo; 09-13-2018 at 06:57 AM.

  5. #5
    Player
    shao32's Avatar
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    Apr 2015
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    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by whiskeybravo View Post
    Mmm.. I kinda see what you're saying, but in my head the DRK is "technically" invulnerable. I guess I worded it kind of short, but the idea is to have the clone take all damage while it's up. I know it kind of sounds like "if I have 60,000 HP then the clone will only absorb 59,999 HP worth of damage" but that's not exactly what I meant. It would be treated just like you, if you have 60k HP and take 100k damage, you just die. The 40k left-over damage doesn't transfer to someone else. So the clone would be the same. You could pop it a little early to absorb some AA and a TB. But this change wouldn't allow you to use it on something like UE+Hyperdrive because the UE would kill the clone (as there wouldn't be any HP left after). If we change it around and say Hyperdrive was first instead of after, maybe Hyperdrive doesn't do enough damage to kill the clone right away so it's still up to take the UE.
    ahhh i see you point, creates a shadow of you in theory (bcs will be a buff and meaby anew effect around you) , able to take x certain amount of HP but dont affect you the excess of damage the shadow will take from a TB and if it dont die you get full recovered right? then yess i belive its a good idea, ok ok sounds pretty, but it doesent matter that relative weaknes since the current living dead make you get the dot too
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    Last edited by shao32; 09-13-2018 at 11:05 AM.