Crafting food can be expensive, and I often craft while waiting for Feast matches to pop. Unfortunately, food buffs (understandably) disappear when a match starts so a player won't have any specific advantage.

But would there be a way to make an exception for crafting food? It could be disabled during the match but then continue after the match has ended. That way foods and teas aren't wasted just because a match starts. The crafting food could even continue through the match itself since it doesn't offer any benefit to the player in terms of a battle buff
(even Gathering food has some Vitality which is why I didn't include it here).