Quote Originally Posted by Matsume View Post
I have two suggestions for the revamping of Foods and Medicines:

1) Considering that the effects of Foods are Long Lasting, whereas the effects of Medicines are Short Lasting it seems logical that you reconsider switching the reuse delay so that Medicines have a short reuse delay (instead of long) and that Foods have a long reuse delay (rather than short).

2) Medicines and Foods that act as Crafting and Gathering Class buffs, for ex:

Miner's Meal: +Output, +perception, +gathering, +VIT, +MND

Botanist's Bounty: +Output, +perception, +gathering, +STR, +INT
Fisher's Forage: +Output, +perception, +gathering, +DEX, +PIE


Carpenter's Curry: +Control, +Mgc. Craft., +Craft., +VIT, +DEX
Blacksmith's Brunch: +Control, +Mgc. Craft., +Craft., +STR, +MND
Armorer's Ale: +Control, +Mgc. Craft., +Craft., +VIT, +STR
Goldsmith's Gluttony: +Control, +Mgc. Craft., +Craft., +DEX, +INT
Leatherworker's Luncheon: +Control, +Mgc. Craft., +Craft., +VIT, +INT
Weaver's Waffles: +Control, +Mgc. Craft., +Craft., +DEX, +MND
Alchemist's Alkaloids: +Control, +Mgc. Craft., +Craft., +INT, +PIE
Culinarian's Cookies: +Control, +Mgc. Craft., +Craft., +MND, +PIE

The same can be done with Medicines given a higher buff for a shorter period of time.

That is all, Thank you for reading.
Those names are really neat. Anything to help with the providers of the realm I support.