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Thread: Drk blood price

  1. #1
    Player
    Strykr512's Avatar
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    Strykr Edgelord
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    Lamia
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    Dark Knight Lv 70

    Drk blood price

    At work and bored. Was looking through the forums and saw a blood weapon post and an idea to buff it a bit. which made me think: if anything needs a buff i think it would be blood price since all it does is give is some mana and some blood gauge. while i feel blood weapon is much stronger. i was thinking why not add something like a thorn effect? i feel it would work with blood price to be able to return a portion of damage received while its active. what do you guys think?
    (4)

  2. #2
    Player
    Xenosan's Avatar
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    Goffard Gaffgarion
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    Sargatanas
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    Dark Knight Lv 73
    It is garbage, probably one of the worst CDs of any kit.

    The MP restore does approximately nothing - it's contribution isn't seen until the Stormblood Blackblood Trait is unlocked which provides an in-combat Blood Gauge refresh. And just what is the value: Accumulate some extra Blood so DRK can use another Stormblood ability that may return MP.. MP that Blood Price should have provided in the first place..

    Spikes would be sweet, I think every DRK would like to see that in the kit. But stickling strictly to the role BP is meant to serve at present: it deserves a better MP refresh of it's own imo. Since it gives an in-combat Blood regen now, change base Blood Price to an in-combat MP refresh as well. Same amount of MP restored as a BloodWeapon hit, but only on each server tick. Not sexy, but a correction to something that was way too belligerently nerfed.

    Also on that the improvements this makes would be felt a lot more in the lvl55 - lvl69 kit: the pre-TBN and post-Abyssal Drain window.
    (5)
    Last edited by Xenosan; 09-09-2018 at 02:31 PM.

  3. #3
    Player
    Tint's Avatar
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    Karuru Karu
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    Shiva
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    Fisher Lv 100
    I thought people aren't using tank stance anyway?

    A buff to Blood Price would be nice - it was already a lackluster skill in HW - but Blood Price is actually a strong ability in huge trash pulls, it gives you tons of blood for Quietus so you have mana to spam DA Abyssal Drain for the selfheal.

    A counter attack on a skill wich is locked behind tank stance would further buff DRK for huge trash pulls, but does nothing for boss fights, the area where the skill needs a buff. But as long as people aren't using tank stance anyway, what should that buff accomplish?

    I think it should be a defense buff or selfheal, nobody will enter tank stance for a damage buff. More defense would also help in progression or in "oh shit" moments, situations where you use tank stance anyway.
    (1)

  4. #4
    Player
    Strykr512's Avatar
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    Strykr Edgelord
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    i like both ideas. But Tint's idea sounds pretty perfect actually. When i was thinking of the thorn type damage, i was thinking of trash pulls, cuz as of right now (havent finished SB story just yet) i run dungeons with grit on during trash pulls cuz it allows me to pull bigger and also dont always trust my healers lol. but making it a self heal instead would be even better then that way during those "oh shit" moments its a little extra damage reduction plus some healing at the same time.
    (0)

  5. #5
    Player
    Strykr512's Avatar
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    Strykr Edgelord
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    Also, since on the subject of grit and what not, what about changing the soul stealer ability to be able to heal outside of grit. that would be nice
    (2)

  6. #6
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    As Tint pointed out, BP is damn good on large trash pulls. The larger the trash pull, the better BP gets. The amount of Abysmal Drains you can get off is pretty dependent on the MP return of BP, and you can even DA one or two of them to help out your healer a bit.

    I want to say buff it to be more effective against single targets, but that's what Blood Weapon is for. These two abilities are nearly polar opposites designed to complement the stance you choose to be in. Against bosses, you're going to be in DPS stance 95% of the time unless something goes wrong. If BP is missing something, it's probably a slight increase to defense while it is active.

    Don't get me wrong though. I really like the idea of giving DRK spikes that causes damage to their assailants. But I think it would function better a new ability than an upgrade to BP. I believe BP is fine as is.
    (0)

  7. #7
    Player
    shao32's Avatar
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    Shao Kuraisenshi
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    Ragnarok
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    Gunbreaker Lv 90
    Blood price suffer the biggest curse a skill on this Game can suffer and its being locked behind a tank stance specially the most expensive one, its have to be lock out of grit apart of any of you sugestions if we want the skill have any impact.

    Actually no, BP is average at much on large trash pulls, you primary source of mp is quietus and this one can be buffed with Blood weapon giving you more mp that you can use, and the primary source of Blood is TBN and salted earth, Blood price help to being a bit constant on grit on those pulls but is far of good.
    (1)

  8. #8
    Player
    Xenosan's Avatar
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    Goffard Gaffgarion
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    Sargatanas
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    Dark Knight Lv 73
    Quote Originally Posted by Tint View Post
    I think it should be a defense buff or selfheal, nobody will enter tank stance for a damage buff. More defense would also help in progression or in "oh shit" moments, situations where you use tank stance anyway.
    I like the idea of a self heal HoT because it would also flesh a little more identity out of Grit (taken together with Souleater's HP leech)

    Quote Originally Posted by Gemina View Post
    The amount of Abysmal Drains you can get off is pretty dependent on the MP return of BP, and you can even DA one or two of them to help out your healer a bit.
    You have to get hit 20 times to get a Dark Arts out of Blood Price... I'd prefer BP made base-line MP restore and Quietus be our new pack-size scaler, personally. SE just loves their gates and 3-mob packs too much.

    For Square to take an ability and nerf it by 75% - to a literal quarter of it's original effectiveness - and not instead replace or change it is something I find alarming. Which skills are they going to nerf to a fraction of their value in 5.0, just so the new cap-stone abilities can make up the difference? What they've done with Blood Price (and in-Grit Siphon Strike MP-double-restore) is something I hope they don't make a habit of. New abilities should add to the kit, not reverse-engineer them (DRK isn't alone on this)

    I'd feel a little more assured if they straightened that out before the expansion, though that is unlikely.
    (2)

  9. #9
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Scholar Lv 100
    Quote Originally Posted by Xenosan View Post
    You have to get hit 20 times to get a Dark Arts out of Blood Price... I'd prefer BP made base-line MP restore and Quietus be our new pack-size scaler, personally. SE just loves their gates and 3-mob packs too much.
    I won't argue with you. My DRK is only 66 and I suck at crunching numbers when it comes to these things. But what I can say is that my MP is greater sustained during large trash pulls with BP up, and I still have access to Quietes. This ability only needs DA to be boosted and does not rely on a stance. Should I not be spamming the living crap out of Abysmal Drain until the pack has reduced numbers and/or I go into offensive stance?

    I understand BP was nerfed to oblivion, but in those rare times I am in tank stance or doing dungeon trash pulls, I see no reason not to use it. It's an ogcd, and cost me absolutely nothing. To me, that makes any need to get hit x amount of times to return x DAs trivial. Even if it returns only one, that is one you did not have before. If it returns none, it at the very least will mitigate the cost of your subsequent DA.

    For Square to take an ability and nerf it by 75% - to a literal quarter of it's original effectiveness - and not instead replace or change it is something I find alarming. Which skills are they going to nerf to a fraction of their value in 5.0, just so the new cap-stone abilities can make up the difference? What they've done with Blood Price (and in-Grit Siphon Strike MP-double-restore) is something I hope they don't make a habit of. New abilities should add to the kit, not reverse-engineer them (DRK isn't alone on this)

    I'd feel a little more assured if they straightened that out before the expansion, though that is unlikely.
    So since I am not the best at looking at things from a numbers perspective, can you elaborate for me how DRK would be in its current state, but without the massive nerf BP received? Would it be OP, or just more along the lines with PLD and WAR? I don't play the other tanks so I cannot make comparisons from my own experience. I currently do not have an issue with BP, but I also understand that since I started playing DRK post nerf, I do not feel these effects. However, does that mean there is truly a problem with BP?

    In any case, I do know that there are still some DRK related issues that need to be addressed, and I agree that it likely won't happen until 5.0. Personally, based on SEs history, I am a bit more worried they will actually over tune DRK since they have a tendency to leap frog jobs when making adjustments.
    (0)

  10. #10
    Player
    Duskane's Avatar
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    Dusk Himmel
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    Ravana
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    Viper Lv 100
    I would remove it as grit only
    Make as a defensive CD that restores MP on hit
    Then it can have a Dark Arts effect that makes it similar to divine veil and Shake it off
    If shield breaks restores like 5-10% mp

    also this would help DRK level struggle with defense
    (2)
    Last edited by Duskane; 09-10-2018 at 08:52 PM. Reason: adding last bit

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