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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100

    Weekly Savage Dungeon

    Hello!

    A lot of players have requested more difficult dungeon content and it sparked an idea in my head.

    While we do have a form a daily and weekly challenges to complete, I think SE could expand on this to include a random, beefed up, savage level dungeon for us to challenge on (at least) a weekly basis.

    We all know the devs are under a heavy work load and re-tuning a new dungeon every week would require extra manpower. My suggestion in this regard, though I have no idea how the game operates internally, would be something along the lines of code that can read a particular dungeon's data and adjust the raw values up to (let's say) item level 370 average and create a new instance based on the new variables. A few test runs would be in order and fine adjustments made from there. Ideally there should be a way to automate as much as possible to keep the devs from spending "too much" time on something like this. Least I'd hope.

    I don't know how feasible any of that is, or there could certainly be more efficient ways to accomplish such. I just wonder if something along these lines would interest the community. So here is my post.

    Would you even be interested in running such content?

    (I think something like this would be a nice and fun addition to the game, just something extra to do after capping tomes and getting weekly clears. Can't go wrong with more content.. Well wait.. I guess they can >.>)

    Would there have to be a nice or unique reward to entice you to challenge it every week?

    (I don't think I'd need anything extra special to run it, challenge for challenge sake is fun sometimes. I wouldn't expect top level gear but maybe some unique minion or glamour in addition to the usual currency would be cool)

    Would it be fun/challenging enough if the mobs simply hit hard enough to one-shot you, or would they need to introduce new/modified "mechanics" on top of it?

    (Since it may be more difficult to actually modify abilities/mechanics of certain mobs/dungeons.. What if everything was beefed up in general and then an additional new mob was added somewhere in the dungeon, even perhaps with special spawning conditions, so they could add new/challenging mechanics via this new enemy unit?)

    I plan on trying to ask this again when the next live letter comes around if there's enough likes. If not, that it speaks for itself I suppose. Either way..

    Please discuss!
    (11)
    Last edited by whiskeybravo; 09-08-2018 at 01:45 AM.

  2. #2
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    I think that would be fun. Considering that every dungeon is a snooze fest. Only thing I’d see as a problem would be rewards(maybe drop mats needed for endgame crafts). Also I would not put a savage dungeon on roulette. Making pre made parties would hopefully make it easy to find people who know how to play their jobs(looking at you no song bards).
    (0)
    Last edited by Hugowulf; 09-08-2018 at 02:13 AM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Grab some buddies, and do naked run of your dungeon of choice. Savage.

    The thinly stretched Dec team won't even have to lift a finger.
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    Grab some buddies, and do naked run of your dungeon of choice. Savage.

    The thinly stretched Dec team won't even have to lift a finger.
    That "thinly stretched" dev team is larger than WoW's. Yoshida outright said they have over 400 people working on the game, but lack battle designers. Considering Mythic+ is essentially re-purposing existing assets, you don't need many to make it work. So this excuse they don't have enough people needs to die. They do. They're just afraid to actually do anything difficult.
    (15)

  5. #5
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    That "thinly stretched" dev team is larger than WoW's. Yoshida outright said they have over 400 people working on the game, but lack battle designers. Considering Mythic+ is essentially re-purposing existing assets, you don't need many to make it work. So this excuse they don't have enough people needs to die. They do. They're just afraid to actually do anything difficult.
    Do you think their afraid to try something like this because majority of the community is casual?
    (2)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hugowulf View Post
    Do you think their afraid to try something like this because majority of the community is casual?
    To some extent, yes. Unfortunately, it's had the side effect of taking away any incentive to improve. Why push yourself to get better if you can go through the MSQ pressing 1-2-3? When content becomes that easy though, you complete it much faster. And now you're seeing more and more people complaining they have very little to do. This game sorely lacks a middle ground. What they should be working towards is a difficulty curve. Everything starts easier but becomes progressively harder. Imagine if normal mode raids had some teeth to them or dungeons borrowing Deep Dungeon ideas like priority mobs and necessary CC? That gives people who aren't raiders something to work towards. Even if they want to keep "baby" mode. At least develop a midcore level. Sadly, their solution in Stormblood has basically been "nerf EX Primals and Savage!"

    It's quite telling when Yoshida laments how Warrior's never want to use Defiance. And to that I ask, "give me a reason to and I will." Swallow's Compass is such a joke, I pull in Deliverance. Even if a mob breaks off to poke a DPS momentarily, the damage is negligible. I appreciate wanting easy content for less experienced players, but things shouldn't be that easy at level 70.
    (8)

  7. #7
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Everything starts easier but becomes progressively harder. Imagine if normal mode raids had some teeth to them...
    So you like vote abandons and doing normal dungeons with your static because duty findering it is a crap shoot? Because that's what happens when you make basic content markedly harder. Did you like rath ex learning parties? That's what you are going to get with a hard dungeon. So every time you level, you are going to have a rath ex experience, i.e. it taking forever to fill, it disbanding due to wipes a lot, and maybe clearing after a full lockout if lucky.

    I think you guys assume that hard means "still can beat in a single pull, but i don't fall asleep doing it." The idea that this content might actually be difficult to many people slips by you.
    (1)

  8. #8
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by RiyahArp View Post
    So you like vote abandons and doing normal dungeons with your static because duty findering it is a crap shoot? Because that's what happens when you make basic content markedly harder. Did you like rath ex learning parties? That's what you are going to get with a hard dungeon. So every time you level, you are going to have a rath ex experience, i.e. it taking forever to fill, it disbanding due to wipes a lot, and maybe clearing after a full lockout if lucky.

    I think you guys assume that hard means "still can beat in a single pull, but i don't fall asleep doing it." The idea that this content might actually be difficult to many people slips by you.
    I think you missed the "progressively harder" part. Shinryu is actually a good example of the devs doing this. It's harder than content before it, but not so hard that people can't clear it. It encourages players to get better to be able to clear it. Thordan is a good example of the devs not doing it. That fight is a complete joke. Is it even possible to fail it?
    (4)

  9. #9
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,421
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MomomiMomi View Post
    I think you missed the "progressively harder" part. Shinryu is actually a good example of the devs doing this. It's harder than content before it, but not so hard that people can't clear it. It encourages players to get better to be able to clear it. Thordan is a good example of the devs not doing it. That fight is a complete joke. Is it even possible to fail it?
    People were vote abandoning in swarms when Shinryu first came out and for a good amount of time afterward. I ran Trial Roulette every day and constantly saw it. I helped a lot of newbies through it, but not everyone is going to stick around like me. The only thing that scaling up the MSQ is going to do is drive off those who are only in the game for the MSQ. The optional content is there for the challenge.

    As for the OP, I think it's a good idea. I wouldn't give it unique drop rewards, but a higher tomestone reward like MSQ Roulette or Alliance Roulette have would be a good incentive to run it.
    (2)

  10. #10
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by TaleraRistain View Post
    People were vote abandoning in swarms when Shinryu first came out and for a good amount of time afterward. I ran Trial Roulette every day and constantly saw it. I helped a lot of newbies through it, but not everyone is going to stick around like me. The only thing that scaling up the MSQ is going to do is drive off those who are only in the game for the MSQ. The optional content is there for the challenge.

    As for the OP, I think it's a good idea. I wouldn't give it unique drop rewards, but a higher tomestone reward like MSQ Roulette or Alliance Roulette have would be a good incentive to run it.
    Strange, because I did it a lot and not a single vote abandon happened. A wipe or two and people ended up getting it.
    (0)
    Last edited by MomomiMomi; 09-08-2018 at 04:41 AM.

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