Hello!
A lot of players have requested more difficult dungeon content and it sparked an idea in my head.
While we do have a form a daily and weekly challenges to complete, I think SE could expand on this to include a random, beefed up, savage level dungeon for us to challenge on (at least) a weekly basis.
We all know the devs are under a heavy work load and re-tuning a new dungeon every week would require extra manpower. My suggestion in this regard, though I have no idea how the game operates internally, would be something along the lines of code that can read a particular dungeon's data and adjust the raw values up to (let's say) item level 370 average and create a new instance based on the new variables. A few test runs would be in order and fine adjustments made from there. Ideally there should be a way to automate as much as possible to keep the devs from spending "too much" time on something like this. Least I'd hope.
I don't know how feasible any of that is, or there could certainly be more efficient ways to accomplish such. I just wonder if something along these lines would interest the community. So here is my post.
Would you even be interested in running such content?
(I think something like this would be a nice and fun addition to the game, just something extra to do after capping tomes and getting weekly clears. Can't go wrong with more content.. Well wait.. I guess they can >.>)
Would there have to be a nice or unique reward to entice you to challenge it every week?
(I don't think I'd need anything extra special to run it, challenge for challenge sake is fun sometimes. I wouldn't expect top level gear but maybe some unique minion or glamour in addition to the usual currency would be cool)
Would it be fun/challenging enough if the mobs simply hit hard enough to one-shot you, or would they need to introduce new/modified "mechanics" on top of it?
(Since it may be more difficult to actually modify abilities/mechanics of certain mobs/dungeons.. What if everything was beefed up in general and then an additional new mob was added somewhere in the dungeon, even perhaps with special spawning conditions, so they could add new/challenging mechanics via this new enemy unit?)
I plan on trying to ask this again when the next live letter comes around if there's enough likes. If not, that it speaks for itself I suppose. Either way..
Please discuss!