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  1. #1
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80

    Speculation on Samurai potency buffs

    This post is to speculate on the upcoming potency buffs for Samurai. How much potency do you think we'll receive? What skills will receive the buffs? What would you like to see? Just speak your mind on all things Samurai.
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Seigan.

    Increase Third Eye effect and cooldown, make Seigan meatier. Reward utilization of Third Eye while ensuring it's not used on fluff damage.

    Third Eye
    Recast: 45 second
    Effect: The next source of damage against you within 3 seconds is reduced by 40%. Grants Open Eyes.

    Seigan
    15 Kenki
    Effect: Deals Potency proportional to the amount of damage Third Eye prevented, to a cap. (Range of 100-300, putting it at 6.6 to 20 potency / Kenki)

    Merciful Eyes
    Effect: Restores 30% of Maximum health and reduces current enmity by 20%.

    #MakeSeiganNotTrash
    (0)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Seigan definitely needs one.
    75 kenki is 3 shintens total 900 potency or 5 seigans total 1,000. it's needs a huge buff..
    Perhaps Enpi.
    Those 2 would make good play more rewarding. I kinda think thats one of sams problems even if you spam midare you still can do respectable dmaage a lot of the time. so i'd try not to touch the main combos much with buffs.

    higabana could perhapd use a small boost
    (0)
    Last edited by Dzian; 09-09-2018 at 05:08 AM.

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    The easiest way to buff samurai is to increase the potency on the dot ticks of Higanbana, since it's such a long duration, it's an easy place to put it.

    But I do think they're doing to split it up between moves so that people actually see all the increases. I definitely agree that Seigan needs more incentive to use it, but I'm not sure they want to do that since they also just put the samurai enmity dump on Merciful Eyes, and if the potencies are increased on the job, you'll have even more reason to need to drop enmity.
    (0)

  5. #5
    Player
    KatenKyokotsu's Avatar
    Join Date
    May 2017
    Posts
    67
    Character
    Reiko Kaede
    World
    Tonberry
    Main Class
    Fisher Lv 80
    Give us a raid utility that increases direct hit damage, and a utility to reset meikyo shisui. On top of that give us additional 10% damage increase per sen. Maybe that will give a whole new rotation which maybe be suited to more bursty damage as samurai should be. Lets say we meikyo during 2 sen then there be a window say 10s dmg increased by 20%.
    (0)
    Last edited by KatenKyokotsu; 09-09-2018 at 06:51 PM.

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by KatenKyokotsu View Post
    Give us a raid utility that increases direct hit damage, and a utility to reset meikyo shisui. On top of that give us additional 10% damage increase per sen. Maybe that will give a whole new rotation which maybe be suited to more bursty damage as samurai should be. Lets say we meikyo during 2 sen then there be a window say 10s dmg increased by 20%.
    Samurai's current identity is that it's a job with high damage and no utility. So you can get the party-wide direct hit buff, but then you're likely not going to see a personal damage increase along with it. It's basically the same as monk last expansion.
    (0)

  7. #7
    Player
    Megguido's Avatar
    Join Date
    Jul 2017
    Posts
    145
    Character
    Minati Illu
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KatenKyokotsu View Post
    Give us a raid utility that increases direct hit damage, and a utility to reset meikyo shisui. On top of that give us additional 10% damage increase per sen. Maybe that will give a whole new rotation which maybe be suited to more bursty damage as samurai should be. Lets say we meikyo during 2 sen then there be a window say 10s dmg increased by 20%.
    Unless the job is massively behind the other, we're not getting both a personnal DPS increase and a raid DPS buff. And it's not.

    There's the same stigma around DRK and SAM, people make it sound like those jobs are trash when they are just slightly inferior to "meta" jobs. As Rayo said, it'll be some potency increase. Maybe some tweaks on Seigan and Third Eye, but that's it.
    (1)

  8. #8
    Player
    Rayo's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Rayo Seibold
    World
    Siren
    Main Class
    Samurai Lv 80
    I'm not a 100% sure SAM will get anything anymore complicated than simple Potency increases, maybe a QoL change, since it feels like its nearing the end of Stormblood's patch Cycle and that they're saving any Major Buffs or changes for the next expansion
    (2)
    Just putting my 2 cents in this coin operated opinion machine

  9. #9
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    My guess is that the buffs will be in line with previous ones, a few minor potency changes on the combos that amount to a 1-2% increase in total damage that ultimately won’t change the playstyle in any way. Its too late in the expansion to see massive changes like a raid buff, and altering Seigen to be more effective would widen the skill gap between the bottom and top rather than fixing the job at a base level.
    (1)

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