WARNING: Long post because I ran out of posts and was unable to respond to the things that I wanted to respond to thanks to that. I didn’t answer everything I wanted to to avoid making this longer than it already is. Points do not necessarily address the opening post, and are more so counterarguments to other things that have been said, so I apologize to those who find this information irrelevant.
Ignoring the vague ad hominem on people that disagree with you simply because they disagree with you...
But your specific suggestion to make skills that were above the level of the instance you’re currently running do “nearly 0 damage” or “start missing” literally is a pointless and stupid system. Why use the skills if they’re doing 0 damage or missing? They are pointless buttons then. Same with if at-level skills are not “synced” but above-level ones are damage-wise. Or your entire rotation is penalized to balance against the lowest denominator (that is how balancing is done in this game).
Why used synced skills suffering a damage nerf/penalty due to sync when you can just use your at-level rotation and do appropriate damage for that level? Why should a level 70 DPS do a level 70 rotation in Sastasha or Brayflox when their baby co-DPS does just as much with a level 15 or level 30 rotation? Again, inb4 “for practice”, there is at-level content for that. I don’t consider it very strong evidence for a system like this.
This isn’t something a bunch of people are advocating for, nor something that is necessary to the game, and the time and resources would be better spent on something else—be it implementing a not-trash Relic grind in 5.0, fixing the mess PvP is, fixing the jobs that need help (i.e., MCH, DRK—that one is overdue for some TLC even though it’s better now than it was at 4.0 launch), fixing the mess that this game’s Housing system is (by far a popular request, probably the most popular), or even making 5.0 not a HW copy-paste with regards to content.
There is far more outrage and hubbub about all of the above compared to “I don’t have my level 70 rotation when I get Sastasha in the leveling roulette that I willingly queued for, and knew I could possibly end up here in this very situation“. Just because you disagree with that doesn’t mean it’s an invalid point.
Communicative Skills 101 — if you want people to hear your proposal, it’s probably best not to insult them just because they disagree with you or offer counterpoints. It’s also worth it to not seem like an angry child when presenting an idea, too.
Momomi’s comment about kicking a level 70 player doing their full rotation was literally in response to your suggestion that synced skills miss or do 0 damage—in something like Sastasha or Halatali or Brayflox, that’s a significant portion of your kit just doing zero damage so that....what? You can “practice it”? The point she is making is that the level 70 player wouldn’t be contributing (you can’t contribute when your damage is 0 or your skills are all missing the targets), therefore she would replace you with someone who will (by actually using the skills that do damage, if we’re looking at your absurd suggestion). Don’t remove context; it makes you look disingenuous.
Okay, and you haven’t provided any accurate information or quantifiable data to make your opinion “matter more” that anyone else’s in this thread; all you’re providing is personal feelings, assumptions, and anecdotes at best.
No, it’s not. Players that aren’t high-level can show their own brand of elitism, just like non-raiders can be elitist. You are a prime example of the former. Or did you forget that you basically insinuated above that your opinions hold more weight than anyone else’s despite offering no facts to even give it credence?
Literally no reason to make comments like this just because people aren’t bowing at your feet saying your idea is amazing and as revolutionary as sliced bread.
Okay, and others have said they aren’t interested in a system like this. Again, this isn’t a fact; it’s how you personally feel.
The irony of you talking about others using fallacies when your posts are riddled with ad hominem and strawmans of their own.
And your incentives are hefty amounts of EXP if leveling, tomestones, and cracked clusters if you’re a tank/healer and labeled as the “adventurer in need”. Your incentives do not include “the ability to practice your level 70 rotation in Copperbell Mines”.
Or they can literally unsync it if it’s a dungeon from a previous expansion, which is what veterans would do. That way they get it done faster, and they’re guaranteed loot if doing it solo or with a friend.
But your blatant disrespect towards anyone who has disagreed with you also has a negative impact on people just reading the thread. I’ve only responded to you once, and before I even did that I had lost any respect for your arguments or your position due to your tone. That probably wouldn’t have happened if you had maintained a semblance of respect, despite criticism.
There’s no evidence you can provide of this aside from anecdotes. The premise of the thread is the OP wanting to practice his level 70 rotation regardless of what duty he gets in a roulette—level 15, level 30, level 50, level 60, whatever. It’s not because “people aren’t queuing up for Leveling Roulette because this isn’t a thing, so it should be made a thing so that people will queue”. That’s your argument; not the original premise as presented by the opening post.
No, people aren’t running Leveling Roulette as a level 70 job because they simply don’t want to—if they aren’t leveling or don’t need tomestones or don’t want cracked clusters, they skip it and do other things. It’s not because they lose skills when they’re synced down, and you’re being disingenuous by insinuating that, because the OP wants his skills regardless of sync or because you want your skills regardless of sync, that everyone feels this way.