Quote Originally Posted by PyurBlue View Post
Allowing the use of all your skills benefits them as well. With the proposed change, when they level up and unlock a new skill they'll be able to practice it regardless of where the roulette places them instead of forgetting about it and potentially skipping important knowledge about how their class works.
But they can already do this—when they unlock a new skill, they can queue into something at level and practice using it. This is the case for any level: 15, 30, 45, 50, 60, or 70. There are dungeons every 3 levels in ARR, and every 2 in HW/SB. They have options outside of Leveling Roulette, which is meant to be run once a day—if you need more levels/experience, you queue in for something at level.

The problem is that there are various reasons to run level synced content, but level sync is boring. The existence of level 70 dungeons is irrelevant.
Level sync and level 70 dungeons would be less boring if they would stop nerfing them every time a new expansion comes out. Things die so quickly in ARR and HW dungeons now because they were nerfed—ARR when HW was released, and HW when SB was released.

Then we can make it optional like I proposed so that those who prefer the current system can still choose to sync. There isn't any real benefit to syncing and with the proper balancing of skills, having the full level 70 skill list won't make leveled players overpowered.
Except they would have to basically completely redo how they do level syncing—as it stands currently, a level 70 DPS synced to level 15 for Sastasha is extremely overpowered; more so than an at-level player is in there thanks to the nerfs to mobs’/bosses’ HP. The time and resources spent on that could be spent elsewhere for something else: as I said in my last post, making a not-a-dumpster-fire Relic in 5.0 is one example; another would be to finally fix PvP.

This isn’t a necessary change.