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  1. #161
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Darrcyphfeid View Post
    But if you want to, uh, this is by far the worst of the three? And XI is still the best. So yeah. I don't even remember what dude's original point was anymore.
    Well, I've been playing a devils advocate, really. I don't even care about his point. I just brought up evidence that there are people that actually consider that an MMO despite what players here seem to think, and Perfect World (again, an MMO company) making that game implies very heavily towards that as well.
    Heck. An official (Google Play link) source names it an MMO...

    Does it help that guys argument?! Not really. Whatever is part of other games cannot possibly help anything as far as this game goes. That's why this game is this and that game is that. They are separate, keh.
    (0)

  2. #162
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,433
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Freyt View Post
    Premise is flawed. With this argument, no one would use Cure even unsynced. Regardless, as Cure easily restores +60% of low level tanks HP, they'll function nearly the same no matter how they're used. The White Mage will wait until the tank is low and use their Cure I or Cure II to make sure they don't die, and then resume DPS'ing (or not). All that changes is how far they let their tank drop, and heaven forbid they let their tank drop even lower than usual and end up letting their tank die on accident. In the end you get increased performance, which isn't a bad thing, which is another flaw in your premise, that things going faster and smoother is somehow a bad thing.

    To begin with, Cure II isn't exactly an ability people are clamoring to use in early dungeons. They're talking about things like Draw, Jump, Blood Weapon, Deliverance, and other abilities that drastically change how you play the job if you have those abilities available or not.

    In your eyes it may be showing off, but in other people's eyes it's refusing to put the training wheels back on when you can ride the bike just as well as anybody else.
    Here is the solution too everyones problem Snyc= Training wheels Unsync= No trainging wheels. Choosing to Sync to help low levels then crying cause you lose abilities makes you a Hypocrite. You have all you need to help low levels when Sync'd; Your gear is better then anything they can get, the abilities given to you out perform theirs. If you need more then that too help them get through the dungeon, then its time to consider Usync'd runs or just not running low level dungeons at all. I have ran enough low level dungeons to see it all. Sync'd tanks taking damage like their being hit with feathers, Sync'd Dps melting mobs, as a healer I find can mess with my inventory in between heals cause I do as you mention let tanks hp drop. I also dps and watch my aggro so I dont pull off the low level tank.
    (4)
    Last edited by NanaWiloh; 09-11-2018 at 06:04 PM.

  3. #163
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Freyt View Post
    In the end you get increased performance, which isn't a bad thing, which is another flaw in your premise, that things going faster and smoother is somehow a bad thing.
    Fast and smooth is great in optional end game content you're trying to farm with your friends. In a leveling experience, things going too fast and too smooth absolutely is a bad thing.

    Humans don't learn well from simply observing once they're past 4 or 5 years of age, especially when they're not really certain what they're observing. We learn well from doing and from making mistakes.

    If things are dying before the player has a chance to get off more than their opening attack, they're not learning how to use the rest of their toolkit. Watching someone slaughter things as a Dragoon doesn't do anything to teach them how to play Thaumaturge (or Black Mage if they're past level 30).

    They won't learn game mechanics if bosses are dying or getting pushed into phase transitions before those mechanics can occur. Assuming that those mechanics even exist in leveling content, of course. It's absolutely hysterical watching guides for SB dungeons saying "you should know this mechanic by now" when that mechanic didn't exist in leveling content. It had only existed in optional end game raids or EX trials that not everyone player does (and which a new player almost certainly hasn't done).

    Fast and smooth also makes for a boring experience. You don't care, you were only there for your tomestones and you want to get out as fast as possible. What about the player who's trying to decide if they like the game? How are they going to gain interest in a game where everything dies without thought so they never feel challenged?

    What are they going to do when they finally catch up to other players, the content suddenly gets hard and they don't have a clue what they're doing so other players start hating on them?

    Just maybe it's better for that leveling experience not to be so fast and so smooth so players can actually learn something and they're better prepared for the more difficult content that's ahead of them.
    (5)

  4. #164
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Spiroth View Post
    Read again.
    Someone said that there is already another FF MMO that does storytelling better than FFXIV.
    I said that there isn't
    .
    That was me.
    I even elaborated as to why XI did story telling much better than XIV earlier in thread.

    even went on to ask you why you think XIV does it so much better and you think thats an undisputed fact.. If you care to counter my points and elaborate on why you believe it is undisputedly better then please do..

    Quote Originally Posted by Spiroth View Post
    You replied what you replied. Next time you reply, have context please.
    also you yourself need context if you are going to make an apparantly undisputed statement.
    (3)
    Last edited by Dzian; 09-11-2018 at 08:54 PM.

  5. #165
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jojoya View Post
    They won't learn game mechanics if bosses are dying or getting pushed into phase transitions before those mechanics can occur. Assuming that those mechanics even exist in leveling content, of course. It's absolutely hysterical watching guides for SB dungeons saying "you should know this mechanic by now" when that mechanic didn't exist in leveling content. It had only existed in optional end game raids or EX trials that not everyone player does (and which a new player almost certainly hasn't done).
    How many years have we had that standard stack marker and yet there people were in Lighthouse last night killing everyone because only 3 or 4 people would stack.

    Basically, see my signature.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #166
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dzian View Post
    I even elaborated as to why XI did story telling much better than XIV earlier in thread.
    Frankly, I wouldn't really say XI did better than XIV on storytelling. First, your other post point specifically to ToAU and CoP. It makes sense because ToAU is an entirely different story. You can't really say that between the original story, RotZ and CoP, first, because Zilart is gated by the original Rank 5 (So FFXIV is not the first game to do so), and second, because CoP is a direct consequence of the ending of Zilart, so having access at the very beginning doesn't make much sense and is very confusing.

    Another part where I think FFXI lacks is how the stories evolve. For the most part, CoP and ZM are lots of exposition chapters until you learn the whole lore, then you kick the villain's ass. Most of the twists and turns are events that already happened and not really things you actually conribute in.
    (0)

  7. #167
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,314
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Heck unless you use a story skip pot the stack circle shows up a few times during HW. Xephletol, Final steps of faith are two that I can think of. There are a lot of mechanics you see done more than once by the time you get to the end of 4.3 unless you story skipped. Anyway the whole I want to use all of my kit thing isn't going to work because at least for ARR dungeons trash dies too fast and is spread out enough that your procs will have timed out. The only place you'd even get a chance to see a good part of it is during boss fights. HW you might get to see a good chunk of it on trash and get more during bosses but again the spacing of trash in a lot of dungeons in HW isn't great. So unless your group speed runs and pulls everything up to a boss I can't see what you want happening. Also speed runs for a lot of new people isn't good just due to them not knowing what's going on or what to do. It also relies heavily on the tank and healer to be on point and know how to use their kit.
    (0)

  8. #168
    Player
    khovel's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Khovel Ryuho
    World
    Diabolos
    Main Class
    Red Mage Lv 70
    It can be done, all that would need to be done is sync level, but disable the disabling of skills based on level. The trick is convincing the Devs and their bosses that this is what the majority wants.

    I for one would welcome this. If enough people can get on board with it, and can get this brought up in a Q&A with the powers that be, then it could gain some traction.
    (1)

  9. #169
    Player
    khovel's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Khovel Ryuho
    World
    Diabolos
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ameela View Post
    One thing they could do is apply the reworked PvP system to PvE, so whenever you're synced below a certain level you get a new hotbar with the old skills and rotations from ARR and HW.

    It'd probably make the transition from 60 to 61 incredibly jarring, but it'd also make going back to older content much more enjoyable.
    i'd just like the pvp style skills to be available outside of pvp. I would want each "skill" to be an automatically adjusting button.

    Warrior for example, i'd like the rotation to be able to go on one button spot rather than across 3, just like in PVP.
    (0)

  10. #170
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by khovel View Post
    i'd just like the pvp style skills to be available outside of pvp. I would want each "skill" to be an automatically adjusting button.

    Warrior for example, i'd like the rotation to be able to go on one button spot rather than across 3, just like in PVP.
    No, thank you. I find single-button mashing mindless in terms of gameplay. Having to press 1-2-3 is much better and far more engaging than pressing 1-1-1.

    As for the sync thing, there are many other things I'd rather the developers spend time and resources on as opposed to going back and adjusting level sync from Sastasha to whatever our final dungeon will be (assuming they decided to do this with level 80 in mind). We're already overpowered enough as it is in the lower dungeons because they get nerfed each expansion, and the way the game already syncs us inside of them on top of that. It would take an amount of time and resources that I would rather see placed elsewhere - like making a better Relic questline in 5.0, to give an example.
    (3)
    Sage | Astrologian | Dancer

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    마지막 밤 기억하길

    Hyomin Park#0055

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