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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Freyt View Post
    In the end you get increased performance, which isn't a bad thing, which is another flaw in your premise, that things going faster and smoother is somehow a bad thing.
    Fast and smooth is great in optional end game content you're trying to farm with your friends. In a leveling experience, things going too fast and too smooth absolutely is a bad thing.

    Humans don't learn well from simply observing once they're past 4 or 5 years of age, especially when they're not really certain what they're observing. We learn well from doing and from making mistakes.

    If things are dying before the player has a chance to get off more than their opening attack, they're not learning how to use the rest of their toolkit. Watching someone slaughter things as a Dragoon doesn't do anything to teach them how to play Thaumaturge (or Black Mage if they're past level 30).

    They won't learn game mechanics if bosses are dying or getting pushed into phase transitions before those mechanics can occur. Assuming that those mechanics even exist in leveling content, of course. It's absolutely hysterical watching guides for SB dungeons saying "you should know this mechanic by now" when that mechanic didn't exist in leveling content. It had only existed in optional end game raids or EX trials that not everyone player does (and which a new player almost certainly hasn't done).

    Fast and smooth also makes for a boring experience. You don't care, you were only there for your tomestones and you want to get out as fast as possible. What about the player who's trying to decide if they like the game? How are they going to gain interest in a game where everything dies without thought so they never feel challenged?

    What are they going to do when they finally catch up to other players, the content suddenly gets hard and they don't have a clue what they're doing so other players start hating on them?

    Just maybe it's better for that leveling experience not to be so fast and so smooth so players can actually learn something and they're better prepared for the more difficult content that's ahead of them.
    (5)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jojoya View Post
    They won't learn game mechanics if bosses are dying or getting pushed into phase transitions before those mechanics can occur. Assuming that those mechanics even exist in leveling content, of course. It's absolutely hysterical watching guides for SB dungeons saying "you should know this mechanic by now" when that mechanic didn't exist in leveling content. It had only existed in optional end game raids or EX trials that not everyone player does (and which a new player almost certainly hasn't done).
    How many years have we had that standard stack marker and yet there people were in Lighthouse last night killing everyone because only 3 or 4 people would stack.

    Basically, see my signature.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Freyt's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet 1-42
    Posts
    633
    Character
    Rabbit Ackerman
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jojoya View Post
    We learn well from doing and from making mistakes.
    I can tell you that in the current patch, I negate the majority of mistakes that people make on my own even without all of my abilities.

    People might not learn the first time around, but they'll enjoy it enough to do it the second time around or maybe even a third or fourth, and they'll learn then. And then maybe we won't need such brain dead easy content in the form of any dungeon or alliance raid just to tide over players that otherwise won't play because they don't enjoy failing.

    The best you can do to improve the skill level of the general player is to make failing enjoyable, and winning even more enjoyable than that.
    (1)