I touched on this matter in a previous post, potency nerfing will not work.Syncing on paper is a good idea, but I agree that it actually takes away a lot from the game. It didn't even take very long for it to become an annoyance. I think the first time I encountered it was during a FATE which synced me to a point where I couldn't use a few of my updated skills and had to change them back to their base forms. That particular issue was eventually fixed by lumping all the leveled skills into one skill, but the problem with sync in dungeons is that it's usually just boring.
I'd much rather have my full rotation and do level 15 or whatever damage with it. Some have pointed out that it's more work for the same result, but that is totally fine with me because the alternative is just to be put to sleep or not to play at all. If the potency rebalancing was done, it could be an option related to doing synced down content. You either select to have your potency reduced, or you choose traditional level sync.
Another alternative might be to update all past dungeons to the current level cap, but this wouldn't incentivize running content with newer players and may leave earlier content unpopulated. I know that I wouldn't go into most sub 60 dungeons if they had level 70 versions.
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