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  1. #10
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rhomagus View Post
    Nope, just nerf abilities above the level of the dungeon. That easy. You can choose to do the whole rotation, but you'd be better served by doing the rotation at level. You can either nerf them so much that abilities above the cap do literally zero damage or miss, or, you can nerf them so that they don't do enough damage to be more potent than a lower level rotation.
    This is the most absurd thing I've seen in this thread. Making them do 0 damage or miss is just completely pointless, and nerfing them for every single dungeon is a huge amount of resources that would have to be spent, just so that the players would be better off doing what they were doing before all those resources were wasted.

    Why? Why would the devs want to do this? You have to answer this question if you want to seriously request a feature. What would be the gain, and how many people would even want the result?


    If this was to be implemented as you describe it, I would honestly kick someone for wasting my time the moment I see them doing a high level rotation. I'm pretty sure I wouldn't be alone in that. I'm a pretty patient person, I've even put up with Ice Mages without kicking them. But a high level player doing this, who's just doing it to show off? Get out of my party.
    (8)
    Last edited by MomomiMomi; 09-10-2018 at 04:00 PM.