


They weren't designed with the stats on high level gear either but they created a system to adapt that didn't they. They even found a system that completing replaces the visuals of said gear with other gear but maintains the stats. The proposal is far from impossible.


Gear != Abilities.
Gear is just numbers. You get 500 defense or you get 50 defense. You assign a gear type and a level.
level 1 plate has 10 defense, level 10 plate has 50 defense, level 70 plate has 500 defense.
If you know the slot and level, you can stick a cap on it.
However, you can't do this with abilities really. It just wouldn't work the same way. The abilities are designed around you getting them at particular levels, and that's why we do Level Sync. Level Sync evens the playing field so that a Lv16 can group with a Lv70 and the Lv70 will not have much of an advantage (other than being Level/I-Level Sync'd) over the Lv16 player.
Yes, I get that having a small toolkit feels 'bleh' at times. Of course I groan anytime I have to use Transpose because I don't have Fire/Blizz3 in dungeons. Of course I groan when I zone into a dungeon and I have no Shield Oath, or Clemency.
But yet I recognize that it is the lesser of two evils, and that I can, for 20-25min, do without.
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