Just nerf abilities above the level of the dungeon. Players who've unlocked them can either choose to use them or not.A level high level tool kit is more complete then a low level. That makes balancing nearly impossible, nerfing numbers does not change that fact. A high level is better equipped. That is the issue with this idea. The solutions are strip high levels of abilities or grant low levels a full tool kit..
Nope, just nerf abilities above the level of the dungeon. That easy. You can choose to do the whole rotation, but you'd be better served by doing the rotation at level. You can either nerf them so much that abilities above the cap do literally zero damage or miss, or, you can nerf them so that they don't do enough damage to be more potent than a lower level rotation.Then what would be the point? Why should I go through my entire level 70 BRD rotation (which things won’t live the 80 seconds it would require me to do that in a dungeon like Sastasha, Tam-Tara, or Copperbell Mines) when I could just spam Heavy Shot and do the same damage as my level 15/16/17 ARC co-DPS?
“Just have them do 0 damage or miss?”
?????
What would be the point if they did 0 damage or started missing? There would be absolutely none. I can’t even find the words to express the absurdity of this suggestion.
Inb4 “People want to practice their level 70 rotation”—there is plenty of level 70 content to practice this in. Why are they not queuing for that if they want to practice so badly?
Last edited by HyoMinPark; 09-10-2018 at 05:36 PM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
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