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  1. #1
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
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    2,459
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    A level high level tool kit is more complete then a low level. That makes balancing nearly impossible, nerfing numbers does not change that fact. A high level is better equipped. That is the issue with this idea. The solutions are strip high levels of abilities or grant low levels a full tool kit..
    (4)

  2. #2
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    A level high level tool kit is more complete then a low level. That makes balancing nearly impossible, nerfing numbers does not change that fact. A high level is better equipped. That is the issue with this idea. The solutions are strip high levels of abilities or grant low levels a full tool kit..
    Just nerf abilities above the level of the dungeon. Players who've unlocked them can either choose to use them or not.
    (0)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Rhomagus View Post
    Nope, just nerf abilities above the level of the dungeon. That easy. You can choose to do the whole rotation, but you'd be better served by doing the rotation at level. You can either nerf them so much that abilities above the cap do literally zero damage or miss, or, you can nerf them so that they don't do enough damage to be more potent than a lower level rotation.
    Quote Originally Posted by Rhomagus View Post
    Just nerf abilities above the level of the dungeon. Players who've unlocked them can either choose to use them or not.
    Then what would be the point? Why should I go through my entire level 70 BRD rotation (which things won’t live the 80 seconds it would require me to do that in a dungeon like Sastasha, Tam-Tara, or Copperbell Mines) when I could just spam Heavy Shot and do the same damage as my level 15/16/17 ARC co-DPS?

    “Just have them do 0 damage or miss?”

    ?????

    What would be the point if they did 0 damage or started missing? There would be absolutely none. I can’t even find the words to express the absurdity of this suggestion.



    Inb4 “People want to practice their level 70 rotation”—there is plenty of level 70 content to practice this in. Why are they not queuing for that if they want to practice so badly?
    (6)
    Last edited by HyoMinPark; 09-10-2018 at 05:36 PM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  4. #4
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,459
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    There is also the fact that low level dungeons are not designed on the idea that you have a full high level tool kit.
    (3)

  5. #5
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    There is also the fact that low level dungeons are not designed on the idea that you have a full high level tool kit.
    They weren't designed with the stats on high level gear either but they created a system to adapt that didn't they. They even found a system that completing replaces the visuals of said gear with other gear but maintains the stats. The proposal is far from impossible.
    (0)

  6. #6
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rhomagus View Post
    They weren't designed with the stats on high level gear either but they created a system to adapt that didn't they. They even found a system that completing replaces the visuals of said gear with other gear but maintains the stats. The proposal is far from impossible.
    Gear != Abilities.

    Gear is just numbers. You get 500 defense or you get 50 defense. You assign a gear type and a level.

    level 1 plate has 10 defense, level 10 plate has 50 defense, level 70 plate has 500 defense.

    If you know the slot and level, you can stick a cap on it.

    However, you can't do this with abilities really. It just wouldn't work the same way. The abilities are designed around you getting them at particular levels, and that's why we do Level Sync. Level Sync evens the playing field so that a Lv16 can group with a Lv70 and the Lv70 will not have much of an advantage (other than being Level/I-Level Sync'd) over the Lv16 player.

    Yes, I get that having a small toolkit feels 'bleh' at times. Of course I groan anytime I have to use Transpose because I don't have Fire/Blizz3 in dungeons. Of course I groan when I zone into a dungeon and I have no Shield Oath, or Clemency.

    But yet I recognize that it is the lesser of two evils, and that I can, for 20-25min, do without.
    (7)