Quote Originally Posted by Rhomagus View Post
Feel free to keep offering convoluted or non solutions though rather than common sense, simple ones. Keep the thread going.
It's more convoluted to ask the developers to lower the potency of abilities at several dozen level anchors (read: each dungeon and trial lower than the level the ability unlocks at) than it is to ask them to just restructure the jobs so that they feel fun and engaging at all levels of gameplay. You do understand that that's what's being suggested, right? And that any time they made an adjustment to abilities in the future, they'd have to recheck and/or readjust those anchors? And would need to put those anchors in place when designing new jobs?

That what's being described here was literally the process that led to so many of the "server limitation" comments over the last ~2 years? Because I realize that.


The hilarious thing is that you and I ultimately want the same thing. You're just frustrated and lashing out at anything that seems like it disagrees with what you've got your heart set on.


As an aside, I loved the tirade about the concept of level syncing. I should have thought it obvious that I was referring to syncing down the rotational potencies, but I suppose not.