Technically the potency wouldn't change but a 600 potency on a lvl 10 weapon would do something like 35 damage. Not game breaking at all. Tanks already have stupid threat generation anymore.Read the whole response. If every ability above the level sync'd was effectively doing little to know damage, there is no "600 potency Foul". As that potency is either nerfed (They can nerf stats in level sync, they can nerf potencies too) or completely inconsequential.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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