Results 1 to 10 of 237

Hybrid View

  1. #1
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    If jobs worked better and didn't feel like a chore to play at lower levels, you wouldn't need to "fix" level synced content. But feel free to spend a couple more hours addressing the symptom and not the problem.

    Either way you're devolving at a fairly hilarious rate and should probably get some fresh air before you say something silly.
    (1)

  2. #2
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Darrcyphfeid View Post
    If jobs worked better and didn't feel like a chore to play at lower levels, you wouldn't need to "fix" level synced content. But feel free to spend a couple more hours addressing the symptom and not the problem.

    Either way you're devolving at a fairly hilarious rate and should probably get some fresh air before you say something silly.
    The system proposed, does that. The devs have already claimed why the GCD is so long. The devs had a reason to cull abilities going into Stormblood for controller players. There is a reason to have a progression of abilities earned as your character gains in level. That's indisputable, as already stated, it's at the core of the RPG experience. That's not changing.

    Feel free to keep offering convoluted or non solutions though rather than common sense, simple ones. Keep the thread going.
    (0)

  3. #3
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Rhomagus View Post
    Feel free to keep offering convoluted or non solutions though rather than common sense, simple ones. Keep the thread going.
    It's more convoluted to ask the developers to lower the potency of abilities at several dozen level anchors (read: each dungeon and trial lower than the level the ability unlocks at) than it is to ask them to just restructure the jobs so that they feel fun and engaging at all levels of gameplay. You do understand that that's what's being suggested, right? And that any time they made an adjustment to abilities in the future, they'd have to recheck and/or readjust those anchors? And would need to put those anchors in place when designing new jobs?

    That what's being described here was literally the process that led to so many of the "server limitation" comments over the last ~2 years? Because I realize that.


    The hilarious thing is that you and I ultimately want the same thing. You're just frustrated and lashing out at anything that seems like it disagrees with what you've got your heart set on.


    As an aside, I loved the tirade about the concept of level syncing. I should have thought it obvious that I was referring to syncing down the rotational potencies, but I suppose not.
    (1)