Results 1 to 10 of 237

Hybrid View

  1. #1
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Rhomagus View Post
    I really don't get this, "We must save the devs" mentality. Especially on content ideas that, if anything, serve everyone better.
    Quote Originally Posted by Rhomagus View Post
    But, clearly, it's not enough for the veterans who would be greatly served by having such a feature. It's not just a one way street. It's a best serve solution for everyone involved.
    Syncing down does not, in fact, serve everyone. It caters to the whims of the crowd that's already suffered through the leveling experience and does not want to continuously repeat it. It does not, in any way, help the new players that have to live with it until the game deems fit to... not totally ****ing suck, to be completely blunt.

    The only thing that serves all players equally is asking for all jobs to flow and evolve in the leveling experience as well as RDM does. You can make arguments for a handful of others if you'd like, as well, but that's my go-to. That's what people should be asking the development team to work on.
    (1)

  2. #2
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Syncing down does not, in fact, serve everyone. It caters to the whims of the crowd that's already suffered through the leveling experience and does not want to continuously repeat it.
    The game, as is, has dungeons. For the story. You follow? This is an MMO. Where people play together. These dungeons, are tuned, for their appropriate level. Level sync. EVEN AS IS.... incentivizes veterans, to play with rookie players, who are learning the content fresh. Just as the veterans did before when they were lower level.

    Level sync preserves the content that is already tuned as is. You still following? I didn't lose you did I? You know how level sync works right? Higher level players are sync'd DOWN. DOWN Sherlock. Not UP. DOWN. The level sync DOES NOT fulfill the whims of the players who already went through the content. The level sync fulfills the whims of the DEV TEAM and the NEW PLAYERS, so that the NEW PLAYERS have an increased pool of EXPERIENCED PLAYERS to choose from. The bonuses on running DUTY ROULETTE's are what entices Experienced players to play the same content they've already played literally hundreds of times. The hells are you on about man?

    Syncing literally, in fact, serves everyone. Syncing would serve everyone better if those who sync'd down, also maintained access to their old rotation, specifically a, now I hope I didn't lose you, specifically a *gasp* "sync'd rotation". Oh by the twelves it's as if that's what the OP has been asking for the entire time oh my oh my oh my.

    It does not, in any way, help the new players that have to live with it until the game deems fit to... not totally ****ing suck, to be completely blunt.
    You. I just. You. Do you even know how role playing games work man. You know, the whole, experience level system that the genre has. You know that thing. You know, that that thing where you unlock new abilities as your character grows. You know, that, fundamental thing that is so fundamental to RPG's that other genres are incorporating it and they're referring to it as RPG mechanics. You know, the whole character growth thing? Ya that thing. That thing that actually has you unlock new things. That entire mechanic, that's at like, the core of the entire genre. Ya.

    You're a sharp one man. Coulda fooled me.

    The only thing that serves all players equally is asking for all jobs to flow and evolve in the leveling experience as well as RDM does. You can make arguments for a handful of others if you'd like, as well, but that's my go-to. That's what people should be asking the development team to work on.
    Um, make a thread? I mean, if that's what you want I'm not stopping you. You won't see me ruining your parade for whatever it is you're asking for. What, make all jobs flow like Red Mage? Okay, sure, whatever. We'll see how long that thread lasts. Real, uh, real great idea there buddy.

    Top minds here on the official forums. You got that right. Make all jobs flow like Red Mage, but don't fix the level sync. Yep. That, uh, that solves everyone's problems. Great talkin' to ya man. Real great.
    (0)

  3. #3
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    If jobs worked better and didn't feel like a chore to play at lower levels, you wouldn't need to "fix" level synced content. But feel free to spend a couple more hours addressing the symptom and not the problem.

    Either way you're devolving at a fairly hilarious rate and should probably get some fresh air before you say something silly.
    (1)

  4. #4
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Darrcyphfeid View Post
    If jobs worked better and didn't feel like a chore to play at lower levels, you wouldn't need to "fix" level synced content. But feel free to spend a couple more hours addressing the symptom and not the problem.

    Either way you're devolving at a fairly hilarious rate and should probably get some fresh air before you say something silly.
    The system proposed, does that. The devs have already claimed why the GCD is so long. The devs had a reason to cull abilities going into Stormblood for controller players. There is a reason to have a progression of abilities earned as your character gains in level. That's indisputable, as already stated, it's at the core of the RPG experience. That's not changing.

    Feel free to keep offering convoluted or non solutions though rather than common sense, simple ones. Keep the thread going.
    (0)

  5. #5
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Rhomagus View Post
    Feel free to keep offering convoluted or non solutions though rather than common sense, simple ones. Keep the thread going.
    It's more convoluted to ask the developers to lower the potency of abilities at several dozen level anchors (read: each dungeon and trial lower than the level the ability unlocks at) than it is to ask them to just restructure the jobs so that they feel fun and engaging at all levels of gameplay. You do understand that that's what's being suggested, right? And that any time they made an adjustment to abilities in the future, they'd have to recheck and/or readjust those anchors? And would need to put those anchors in place when designing new jobs?

    That what's being described here was literally the process that led to so many of the "server limitation" comments over the last ~2 years? Because I realize that.


    The hilarious thing is that you and I ultimately want the same thing. You're just frustrated and lashing out at anything that seems like it disagrees with what you've got your heart set on.


    As an aside, I loved the tirade about the concept of level syncing. I should have thought it obvious that I was referring to syncing down the rotational potencies, but I suppose not.
    (1)