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  1. #91
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Kurando View Post
    But there is no scenario at all in this game where going in to any content effects the Emnity of actions. It's all set in to the actions ready to be used when they become available, they are not changed on entering an instance. Managing aggo is a major mech in the game and so it would teach nothing if the game itself managed it for you, this isn't WoW. A 600 potency Foul (or whatever the number is) is going to pull aggro more than a two hit combo from a tank, because that's what damage does. Healing also can pull as well, so that's another role of jobs to consider balancing.

    I'm not saying that it's a bad idea, but it's definitely not as easy as what you think it is otherwise it would implemented.
    Read the whole response. If every ability above the level sync'd was effectively doing little to no damage, there is no "600 potency Foul". As that potency is either nerfed (They can nerf stats in level sync, they can nerf potencies too) or completely inconsequential.

    The problem is here that the problem isn't nearly as hard as the naysayers in the thread are even remotely making it out to be. The only thing I'm seeing is, paying customers are having an issue with how level sync works and are not only asking for fixes but offering solutions, followed by naysayers (who also pay the same amount) proclaiming it's too hard for a multi million dollar company to even try.

    Call it ability glamour if you want. There, enmity fixed. Cast or do any action above level sync and it has literally no effect.


    But here's the thing, specifically about naysaying. All it does, is take decent ideas, then degrades them so much to the point where, yes, it does become a complete wash to even implement it in the first place. Even after being given reason after reason how not only does it prolong content and reduce burnout, it's still not enough. Just, hear no evil, see no evil, speak no evil.

    Heavens forfend people actually try to get their subs worth. You know, all that dev time could be better spent giving us 11 kupo nuts for the paid app over the 10 we have now. Or all that time would be better spent giving us Diadem 3. Or all that time would be spent giving us one less dungeon per patch.

    I really don't get this, "We must save the devs" mentality. Especially on content ideas that, if anything, serve everyone better.
    (0)
    Last edited by Rhomagus; 09-11-2018 at 09:50 AM.

  2. #92
    Player
    Kurando's Avatar
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    Mar 2017
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    2,217
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rhomagus View Post
    Read the whole response. If every ability above the level sync'd was effectively doing little to know damage, there is no "600 potency Foul". As that potency is either nerfed (They can nerf stats in level sync, they can nerf potencies too) or completely inconsequential.
    I don't think you read much either. I'll say it again, there is no scenario at all at the moment where the Emnity or Potency (whatever you want to use) is changed on entry in to a duty.

    No one is saying the situation is hard to adjust but it sure as hell ain't easy otherwise like stated it would of been done by Devs on request, on questions asked.
    (1)

  3. #93
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    On mobile so can't qoute posts high level gear being better even sync'd, high level abilities being stronger even sync'd along with glamour is more then enough taste for low level players of the high level life.
    But, clearly, it's not enough for the veterans who would be greatly served by having such a feature. It's not just a one way street. It's a best serve solution for everyone involved. Rookies get more. Veterans get more. Devs get more. Everyone gets more. No one gets less. You're not "starving" or taking anything away from anybody. You're only giving them the kit they've earned, and letting the rookies have an organic first hand account of said rotation through natural gameplay. This only adds variety for those who wish to partake and would only increase the amount of people participating in Duty Roulettes and low level content.

    It's only a good thing. None bad. None at all.
    (0)

  4. #94
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Kurando View Post
    I don't think you read much either. I'll say it again, there is no scenario at all at the moment where the Emnity or Potency (whatever you want to use) is changed on entry in to a duty.

    No one is saying the situation is hard to adjust but it sure as hell ain't easy otherwise like stated it would of been done by Devs on request, on questions asked.
    Hey, smart guy. That's effectively what the OP is asking for. Adjusting the system so that level sync works with the abilities. As of now there's "No scenario at all at the moment where the [abilities of higher levels are available at sync'd potencies]".

    That's the whole point of the suggestion in the first place. It's a reworking of the level sync system as the OP, and others, are not happy with it's incarnation in it's current form and are offering solutions in order to appease a gap in customer wants.

    You're counter is effectively, "We can't have Blue Mage because, I'll say it again, there is no scenario at all at the moment where [a Blue Mage] is available as a job in the game."

    Ya, great, does that stop people from asking for Blue Mages?

    No.

    Geez. It's as if, the official forums are, for like, suggestions or something. Wow. Who'da thunk. Glad you're still here though. Making the thread bigger and more noticeable.
    (0)

  5. #95
    Player
    Darrcyphfeid's Avatar
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    Nov 2017
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    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rhomagus View Post
    I really don't get this, "We must save the devs" mentality. Especially on content ideas that, if anything, serve everyone better.
    Quote Originally Posted by Rhomagus View Post
    But, clearly, it's not enough for the veterans who would be greatly served by having such a feature. It's not just a one way street. It's a best serve solution for everyone involved.
    Syncing down does not, in fact, serve everyone. It caters to the whims of the crowd that's already suffered through the leveling experience and does not want to continuously repeat it. It does not, in any way, help the new players that have to live with it until the game deems fit to... not totally ****ing suck, to be completely blunt.

    The only thing that serves all players equally is asking for all jobs to flow and evolve in the leveling experience as well as RDM does. You can make arguments for a handful of others if you'd like, as well, but that's my go-to. That's what people should be asking the development team to work on.
    (1)

  6. #96
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Syncing down does not, in fact, serve everyone. It caters to the whims of the crowd that's already suffered through the leveling experience and does not want to continuously repeat it.
    The game, as is, has dungeons. For the story. You follow? This is an MMO. Where people play together. These dungeons, are tuned, for their appropriate level. Level sync. EVEN AS IS.... incentivizes veterans, to play with rookie players, who are learning the content fresh. Just as the veterans did before when they were lower level.

    Level sync preserves the content that is already tuned as is. You still following? I didn't lose you did I? You know how level sync works right? Higher level players are sync'd DOWN. DOWN Sherlock. Not UP. DOWN. The level sync DOES NOT fulfill the whims of the players who already went through the content. The level sync fulfills the whims of the DEV TEAM and the NEW PLAYERS, so that the NEW PLAYERS have an increased pool of EXPERIENCED PLAYERS to choose from. The bonuses on running DUTY ROULETTE's are what entices Experienced players to play the same content they've already played literally hundreds of times. The hells are you on about man?

    Syncing literally, in fact, serves everyone. Syncing would serve everyone better if those who sync'd down, also maintained access to their old rotation, specifically a, now I hope I didn't lose you, specifically a *gasp* "sync'd rotation". Oh by the twelves it's as if that's what the OP has been asking for the entire time oh my oh my oh my.

    It does not, in any way, help the new players that have to live with it until the game deems fit to... not totally ****ing suck, to be completely blunt.
    You. I just. You. Do you even know how role playing games work man. You know, the whole, experience level system that the genre has. You know that thing. You know, that that thing where you unlock new abilities as your character grows. You know, that, fundamental thing that is so fundamental to RPG's that other genres are incorporating it and they're referring to it as RPG mechanics. You know, the whole character growth thing? Ya that thing. That thing that actually has you unlock new things. That entire mechanic, that's at like, the core of the entire genre. Ya.

    You're a sharp one man. Coulda fooled me.

    The only thing that serves all players equally is asking for all jobs to flow and evolve in the leveling experience as well as RDM does. You can make arguments for a handful of others if you'd like, as well, but that's my go-to. That's what people should be asking the development team to work on.
    Um, make a thread? I mean, if that's what you want I'm not stopping you. You won't see me ruining your parade for whatever it is you're asking for. What, make all jobs flow like Red Mage? Okay, sure, whatever. We'll see how long that thread lasts. Real, uh, real great idea there buddy.

    Top minds here on the official forums. You got that right. Make all jobs flow like Red Mage, but don't fix the level sync. Yep. That, uh, that solves everyone's problems. Great talkin' to ya man. Real great.
    (0)

  7. #97
    Player
    Darrcyphfeid's Avatar
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    Darrc Feilyon
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    Faerie
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    Dragoon Lv 90
    If jobs worked better and didn't feel like a chore to play at lower levels, you wouldn't need to "fix" level synced content. But feel free to spend a couple more hours addressing the symptom and not the problem.

    Either way you're devolving at a fairly hilarious rate and should probably get some fresh air before you say something silly.
    (1)

  8. #98
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Deceptus Keelon
    World
    Behemoth
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    Sage Lv 90
    Quote Originally Posted by Rhomagus View Post
    Read the whole response. If every ability above the level sync'd was effectively doing little to know damage, there is no "600 potency Foul". As that potency is either nerfed (They can nerf stats in level sync, they can nerf potencies too) or completely inconsequential.
    Technically the potency wouldn't change but a 600 potency on a lvl 10 weapon would do something like 35 damage. Not game breaking at all. Tanks already have stupid threat generation anymore.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #99
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by Darrcyphfeid View Post
    If jobs worked better and didn't feel like a chore to play at lower levels, you wouldn't need to "fix" level synced content. But feel free to spend a couple more hours addressing the symptom and not the problem.

    Either way you're devolving at a fairly hilarious rate and should probably get some fresh air before you say something silly.
    The system proposed, does that. The devs have already claimed why the GCD is so long. The devs had a reason to cull abilities going into Stormblood for controller players. There is a reason to have a progression of abilities earned as your character gains in level. That's indisputable, as already stated, it's at the core of the RPG experience. That's not changing.

    Feel free to keep offering convoluted or non solutions though rather than common sense, simple ones. Keep the thread going.
    (0)

  10. #100
    Player
    Darrcyphfeid's Avatar
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    Darrc Feilyon
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    Faerie
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    Dragoon Lv 90
    Quote Originally Posted by Rhomagus View Post
    Feel free to keep offering convoluted or non solutions though rather than common sense, simple ones. Keep the thread going.
    It's more convoluted to ask the developers to lower the potency of abilities at several dozen level anchors (read: each dungeon and trial lower than the level the ability unlocks at) than it is to ask them to just restructure the jobs so that they feel fun and engaging at all levels of gameplay. You do understand that that's what's being suggested, right? And that any time they made an adjustment to abilities in the future, they'd have to recheck and/or readjust those anchors? And would need to put those anchors in place when designing new jobs?

    That what's being described here was literally the process that led to so many of the "server limitation" comments over the last ~2 years? Because I realize that.


    The hilarious thing is that you and I ultimately want the same thing. You're just frustrated and lashing out at anything that seems like it disagrees with what you've got your heart set on.


    As an aside, I loved the tirade about the concept of level syncing. I should have thought it obvious that I was referring to syncing down the rotational potencies, but I suppose not.
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