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  1. #1
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    Balance is issues are my biggest concern, I mean imagine a low level tank in Sat trying to hold aggro against a snyc level 70 blm who has all their abilities. Would not even be a question can the Blm pull aggro off they tank cause they would.
    Easy fix. Up the enmity on the at level tank, lower the enmity on the overleveled BLM. Also, most of the people here are asking for just the abilities to maintain, they don't necessarily have to be more or less effective, but I don't think anyone will really mind if they error on the side of making the overleveled BLM overpowered (as this is already, and has always been, the case.)

    Hell, you could make it a DPS loss if you were to use the full rotation and I still don't think people would care. It's mainly to further refine the muscle memory at end game, showcase the abilities for the rookies, and get them through the story so they have a visual, present, first hand account of how the job looks and performs at the higher levels. I mean, we already have PotD and HoH that pretty much already operate on this mentality just in the opposite direction. It overpowers those who haven't put the time into their characters and teases them by showcasing the abilities by giving them a "hands on" experience with the jobs at higher levels. The OP's proposal just puts that in the hands of the veteran populace and further exposes the upper echelon abilities of endgame to rookie players.

    It's really a win, win, win, win situation. The only legit complaints that would arise from implementing OP's system would be veteran players wanting to further faceroll the content even more by practically negating the entire level sync system as a whole, which, will probably happen eventually as the game enters end of life. See XI.
    (0)

  2. #2
    Player
    NanaWiloh's Avatar
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    Aug 2015
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    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    So basically this a case of I want to rub my god hood in a low level players face?
    (3)

  3. #3
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    So basically this a case of I want to rub my god hood in a low level players face?
    No, exact opposite. It's "I want to have access to the abilities I've learned.", "I'd like to showcase this rotation (even if it's not effective at said level) to give the rookie player something to look forwar to.", "I want to practice my endgame rotation and commit it to muscle memory."

    We already have glamour for armor? Are people "rubbing their godhood" in their faces just by wearing high level awesome looking gear in low level dungeons. The answer is no.

    That's quite the strawman response. One of the more ridiculous responses in this thread so far. Congrats.
    (0)

  4. #4
    Player
    Darrcyphfeid's Avatar
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    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rhomagus View Post
    "I'd like to showcase this rotation (even if it's not effective at said level) to give the rookie player something to look forwar to."
    The game should be giving them something to look forward to, not us. If they want to see the endgame rotation we can already show them using a striking dummy, or they can look up a YouTube video, or they can go into PotD to get a generalized idea via lv60 stuff first-hand.

    Insofar as effectiveness goes, see also: Aforementioned ARR/HW LNC rotation. Wherein our rotation was "spam Impulse Drive" because DPS/potency per second is all that matters. People aren't going to be happy having their lv70 kit available if their lv70 kit isn't outperforming spamming a single un-gimped button.


    "I want to practice my endgame rotation and commit it to muscle memory."
    And like PotD, monsters in ARR leveling dungeons (or truly, most ARR/HW dungeons) aren't going live long enough to even complete a full round of the SB rotation. You'd be lucky if they lived more than 5 hits.
    (4)

  5. #5
    Player
    Kurando's Avatar
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    Mar 2017
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    2,216
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rhomagus View Post
    Easy fix. Up the enmity on the at level tank, lower the enmity on the overleveled BLM.
    But there is no scenario at all in this game where going in to any content effects the Emnity of actions. It's all set in to the actions ready to be used when they become available, they are not changed on entering an instance. Managing aggo is a major mech in the game and so it would teach nothing if the game itself managed it for you, this isn't WoW. A 600 potency Foul (or whatever the number is) is going to pull aggro more than a two hit combo from a tank, because that's what damage does. Healing also can pull as well, so that's another role of jobs to consider balancing.

    I'm not saying that it's a bad idea, but it's definitely not as easy as what you think it is otherwise it would implemented.
    (2)

  6. #6
    Player
    NanaWiloh's Avatar
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    Aug 2015
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    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    On mobile so can't qoute posts high level gear being better even sync'd, high level abilities being stronger even sync'd along with glamour is more then enough taste for low level players of the high level life.
    (0)

  7. #7
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    On mobile so can't qoute posts high level gear being better even sync'd, high level abilities being stronger even sync'd along with glamour is more then enough taste for low level players of the high level life.
    But, clearly, it's not enough for the veterans who would be greatly served by having such a feature. It's not just a one way street. It's a best serve solution for everyone involved. Rookies get more. Veterans get more. Devs get more. Everyone gets more. No one gets less. You're not "starving" or taking anything away from anybody. You're only giving them the kit they've earned, and letting the rookies have an organic first hand account of said rotation through natural gameplay. This only adds variety for those who wish to partake and would only increase the amount of people participating in Duty Roulettes and low level content.

    It's only a good thing. None bad. None at all.
    (0)

  8. #8
    Player
    Darrcyphfeid's Avatar
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    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rhomagus View Post
    I really don't get this, "We must save the devs" mentality. Especially on content ideas that, if anything, serve everyone better.
    Quote Originally Posted by Rhomagus View Post
    But, clearly, it's not enough for the veterans who would be greatly served by having such a feature. It's not just a one way street. It's a best serve solution for everyone involved.
    Syncing down does not, in fact, serve everyone. It caters to the whims of the crowd that's already suffered through the leveling experience and does not want to continuously repeat it. It does not, in any way, help the new players that have to live with it until the game deems fit to... not totally ****ing suck, to be completely blunt.

    The only thing that serves all players equally is asking for all jobs to flow and evolve in the leveling experience as well as RDM does. You can make arguments for a handful of others if you'd like, as well, but that's my go-to. That's what people should be asking the development team to work on.
    (1)

  9. #9
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Syncing down does not, in fact, serve everyone. It caters to the whims of the crowd that's already suffered through the leveling experience and does not want to continuously repeat it.
    The game, as is, has dungeons. For the story. You follow? This is an MMO. Where people play together. These dungeons, are tuned, for their appropriate level. Level sync. EVEN AS IS.... incentivizes veterans, to play with rookie players, who are learning the content fresh. Just as the veterans did before when they were lower level.

    Level sync preserves the content that is already tuned as is. You still following? I didn't lose you did I? You know how level sync works right? Higher level players are sync'd DOWN. DOWN Sherlock. Not UP. DOWN. The level sync DOES NOT fulfill the whims of the players who already went through the content. The level sync fulfills the whims of the DEV TEAM and the NEW PLAYERS, so that the NEW PLAYERS have an increased pool of EXPERIENCED PLAYERS to choose from. The bonuses on running DUTY ROULETTE's are what entices Experienced players to play the same content they've already played literally hundreds of times. The hells are you on about man?

    Syncing literally, in fact, serves everyone. Syncing would serve everyone better if those who sync'd down, also maintained access to their old rotation, specifically a, now I hope I didn't lose you, specifically a *gasp* "sync'd rotation". Oh by the twelves it's as if that's what the OP has been asking for the entire time oh my oh my oh my.

    It does not, in any way, help the new players that have to live with it until the game deems fit to... not totally ****ing suck, to be completely blunt.
    You. I just. You. Do you even know how role playing games work man. You know, the whole, experience level system that the genre has. You know that thing. You know, that that thing where you unlock new abilities as your character grows. You know, that, fundamental thing that is so fundamental to RPG's that other genres are incorporating it and they're referring to it as RPG mechanics. You know, the whole character growth thing? Ya that thing. That thing that actually has you unlock new things. That entire mechanic, that's at like, the core of the entire genre. Ya.

    You're a sharp one man. Coulda fooled me.

    The only thing that serves all players equally is asking for all jobs to flow and evolve in the leveling experience as well as RDM does. You can make arguments for a handful of others if you'd like, as well, but that's my go-to. That's what people should be asking the development team to work on.
    Um, make a thread? I mean, if that's what you want I'm not stopping you. You won't see me ruining your parade for whatever it is you're asking for. What, make all jobs flow like Red Mage? Okay, sure, whatever. We'll see how long that thread lasts. Real, uh, real great idea there buddy.

    Top minds here on the official forums. You got that right. Make all jobs flow like Red Mage, but don't fix the level sync. Yep. That, uh, that solves everyone's problems. Great talkin' to ya man. Real great.
    (0)

  10. #10
    Player
    Darrcyphfeid's Avatar
    Join Date
    Nov 2017
    Posts
    280
    Character
    Darrc Feilyon
    World
    Faerie
    Main Class
    Dragoon Lv 90
    If jobs worked better and didn't feel like a chore to play at lower levels, you wouldn't need to "fix" level synced content. But feel free to spend a couple more hours addressing the symptom and not the problem.

    Either way you're devolving at a fairly hilarious rate and should probably get some fresh air before you say something silly.
    (1)

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