Ya, we could have Diadem 3 by now if it wasn't for these pesky QoL changes for a veteran heavy game.
No, I'm just highlighting the flippant dismissal of things that would be of greater reward if the development team actually spent more time on them. By providing excellent customer service to their already paying customers. Also, explaining the multitudes of reasons why improving veterans QoL actually has a reverberating effect all throughout a game's populace by helping them showcase the dev teams own work to rookie players that wouldn't otherwise ever bare witness to it due to burnout is actually far more of a better time investment than implementing time sinks that no one really asked for, which has been the vast majority of "new" content that the development team seems to push ala Diadem, Eureka, Klhoe/Zhloe, etc. Which is also content that new players never get to see if they aren't enticed to do so from the beginning.
The OP's suggestion is far from a waste of development resources for the reasons already explained. On the contrary, working on things that people want is far more likely to create customer retention than the gamble of working on something that people never asked for but that the dev team gambled and thought the populace would love.
It's actually the smarter time investment.
I don't think enough people are asking for this to warrant it.The OP's suggestion is far from a waste of development resources for the reasons already explained. On the contrary, working on things that people want is far more likely to create customer retention than the gamble of working on something that people never asked for but that the dev team gambled and thought the populace would love.
EDIT: For the record, i'm not opposed to changing things so that a few more of the fun skills are able to be used early, it would make leveling classes like MCH much more fun for example. I just think that there's no point in re-balancing the lvl sync system.
Last edited by Zephera; 09-10-2018 at 04:18 AM.
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