Quote Originally Posted by Spiroth View Post
You did not. That post has zero valid solutions.
Nastrond using Lancer in Sastasha is not acceptable, and everything you "offered" mandates that. So no.
:thinking:
Quote Originally Posted by Darrcyphfeid View Post
They need to redesign virtually every job in the game, from the ground up, to be functionally complete by level 30. Having an AoE spell/skill, having at least one full rotation, and that rotation being something that feels like it naturally evolves into whatever the lv80 rotation is (and lv50, lv60 and lv70 along the way).
This is the only legitimate solution to this problem. It requires the least amount of work on Square's end as well, unless "do nothing" is the route they choose to take.

Varying attack potency based on level is... like, really dumb. The outcome of that should be obvious as well: If they were to retain any semblance of balance between a lv15 and a lv70 in Sastasha, the lv70 would have a lot of buttons they could press, but would still opt not to because using the unscaled attacks (the ones the lv15 player has) would likely always be better.

See also: Pre-SB DRG where until we got Full Thrust at lv26 we just spammed Impulse Drive (while maintaining Heavy Thrust, if available/worthwhile) instead of doing True Thrust -> Vorpal Thrust.

Quote Originally Posted by JunseiKei View Post
That quote referencing "Titan's arc" makes me wonder if they actually meant story Titan or Titan Extreme.
I put "(30~34)" there to indicate that it's the arc of story surrounding Titan, the Company of Heroes, and like 4 hours of heinous back-and-forth fetch quests (+ Brayflox's Longstep, for good measure).

Those are the three most commonly cited areas new players report checking out of the game/story with, or otherwise raise their hands and ask how much longer until "it gets good." Good presumably being HW.