I didn't. The sarcasm ridiculed the idea in general, which is fine - there are a lot of problems with it - but overpowered level 70s isn't one of them, at least based on the OP. A sarcastic post that would have worked would have focused on, say, the perfect and effortless-to-maintain balance that would oh-so-surely result from such a system.
I felt it worked just fine. /shrugsI didn't. The sarcasm ridiculed the idea in general, which is fine - there are a lot of problems with it - but overpowered level 70s isn't one of them, at least based on the OP. A sarcastic post that would have worked would have focused on, say, the perfect and effortless-to-maintain balance that would oh-so-surely result from such a system.
The idea of there not being a level sync means that you can theoretically get three level 70 players that want to steam roll through, for example; a lvl 50 dungeon for possibly glamour, and you get someone that's only at level 50. Since differences in play style is a valid reason for vote kicking a person, they could kick that level 50 player just based on their level and being detrimental towards what their goals are. And....there's not a damn thing SE would do about it.
So, with that hindsight in mind, you're going to get a lot of salty players getting kicked for not being at max level. Overpowered and possibly arrogant players at level 70 could potentially be a problem....not a balancing issue with skills per se, but definitely a social/community problem.
Which is what AppleJinx was hinting at. Although, I've seen people kicked for far less sometimes.
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