Quote Originally Posted by Nabril View Post
Anyone who says otherwise is just someone who doesn't know how to play this game or is simply making up arguments to keep changes from happening. Which one are you?
Actually, it's written into the lore that we revisit our memories when we revisit those dungeons. Now, it's not perfect as we obviously can power creep (but maybe we can attest that to Minstrel-style embellishment).
The power creep issue can be mitigated with two things:
1) Tighter ilvl and/or lvl tuning. Not only is that an easier fix, but I feel it's more appropriate. Plus, it also means that at most, the players will see one or two abilities into the future of what they're gonna get for their class, so it therefore also prevents overwhelming the newer player.
2) Role skill adjustments. Ok, the fact we get all 5 of our role skills when synced down does cause some potential issues. Ideally, we should only get access to role skills (and role skill numbers) at that level.

To me, not only do those 2 fixes solve the overgearing aspect better, but they're also much easier to do as they work within the systems we have already (if I remember rightly, the old cross-class system did limit how many role skills you could use when you level synced). This idea not only makes things more complicated, but I feel it provides no benefit, and a lot of pitfalls, as people have already highlights. And for practicing the mechanics of a fight, aren't you best off doing it in that particular fight?