I mentioned "scaling down". This isn't about power- it's about the powers that I earned by reaching level 70. "Scaling Down" would be the operative term here. It's very important.The problem with a system like that is that either new players will feel worthless compared to synched players, which is a terrible feeling that does not really make one want to play the game further, or it will make experienced players feel like they are pulling more weight for the same results, which is ALSO a terrible feeling. It is a losing move no matter what you do.
Yes, you say scaling down, but that process is not going to be perfect. Either you have players with all skills being able to heavily outperform those without those skills, or those with the skills needs to work harder than those without them to do the same amount of damage/healing/tanking, which is a lose/lose situation as neither is enjoyable.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
The word "Perfect" has never been accurately used to describe any feature in an MMO because they grow and evolve all of the time.Yes, you say scaling down, but that process is not going to be perfect. Either you have players with all skills being able to heavily outperform those without those skills, or those with the skills needs to work harder than those without them to do the same amount of damage/healing/tanking, which is a lose/lose situation as neither is enjoyable.
With testing and patience, it could be made to be very close, but if you think that the current system is "Perfect" the way it is, you're very mistaken. Even now, with level syncing and item level reduction, people slaughter old dungeons. A brand new level 58 with quest or vendor given gear (you know- the normal gear that's available to a brand new level 58) vs a level synced 58 with reduced level 70 raid gear is going to notice a huge difference. The level synced guy is going to absolutely dominate the DPS chart. The system now is far from "Perfect".
I don't understand why it would be better to the game to keep this current system when it's clearly not perfect. I mean, if your concern is that the system I proposed would have to be perfect, aren't you concerned about the current system that's in place? Because the level syncing isn't perfect either. It's unbalanced and badly. Doesn't that bother you?
I do not think you get the problem here, I said not perfect as a understatement, it would be disastrous if ANY of those two scenarios occur. The system you are talking about is going to either cause an even greater rift, or make it so that no one is going to want to run level synched content ever. Of course people in decent gear are going to dominate people in their whities, as anything else would be weird considering that otherwise people would have to have sets for each dungeon to perform well in them. Think of it as that people running level synched run with the same level as the best gear they can have at that point, which is not exactly vendor whities. That is an "unfairness" people can buy and respect, but if people start roflstomping level 22 dungeons with flare and foul spamming, that is going to leave an extremely sour aftertaste for new players, and it is going to cause a huge problem if tanks starts tanking as if they expect the BLM in the party to have foul and flare.The word "Perfect" has never been accurately used to describe any feature in an MMO because they grow and evolve all of the time.
With testing and patience, it could be made to be very close, but if you think that the current system is "Perfect" the way it is, you're very mistaken. Even now, with level syncing and item level reduction, people slaughter old dungeons. A brand new level 58 with quest or vendor given gear (you know- the normal gear that's available to a brand new level 58) vs a level synced 58 with reduced level 70 raid gear is going to notice a huge difference. The level synced guy is going to absolutely dominate the DPS chart. The system now is far from "Perfect".
I don't understand why it would be better to the game to keep this current system when it's clearly not perfect. I mean, if your concern is that the system I proposed would have to be perfect, aren't you concerned about the current system that's in place? Because the level syncing isn't perfect either. It's unbalanced and badly. Doesn't that bother you?
Likewhise, if people are going to be forced to use those abilities to do decent in dungeons or even still not do that much damage, then that too is a problem. Then on the topic that dungeons are still being dominated by players, that does not have with gear primarily to do, it has to do with the fact that most leveling dungeons are, and always were, extremely easy (save for Sunken Temple of Qarn in 2.0, which was regrettably nerfed the very next patch). You want to replace a functioning system with a broken one (well, at least one that has not been added in a non-broken way before).
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
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