Quote Originally Posted by Ameela View Post
One thing they could do is apply the reworked PvP system to PvE, so whenever you're synced below a certain level you get a new hotbar with the old skills and rotations from ARR and HW.
I don't think this is really necessary. They condensed a lot of the skills to replace another (IE: WHM's "Stone" will scale to II, III and IV depending on the level of the content you're doing. Previously, you needed to place each spell separately.) Most of the other skills you simply don't have (IE: A level 50 DRG doesn't have Blood of the Dragon, but there's really no need to create a whole new hotbar for removing it, Geirskogul, Mirage Dive, Dragon's Sight, etc). Some classes, like RDM, simply doesn't even have a full rotation until level 68. Others, like DRG, have had nearly the same rotation since level 50. Just seems like extra, unneeded work for something I can't even consider a 'quality of life' change. It's just hiding the skills you simply can't use.

In PvP, they made other changes, like combined all of RDM's melee attacks into one button or gave most, if not all, jobs unique skills only found in the PvP areas. Hence part of the reason why they completely separated the PvP hotbars from normal ones. That was an exceedingly needed quality of life change for those of us that recalled how annoying it was to forget to add your PvP-only skills on your one-set-of-hotbars-for-all (and vice versa, forgetting to place your PvE skills back on your bar for things like raids).