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  1. #10
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Kurando View Post
    But there is no scenario at all in this game where going in to any content effects the Emnity of actions. It's all set in to the actions ready to be used when they become available, they are not changed on entering an instance. Managing aggo is a major mech in the game and so it would teach nothing if the game itself managed it for you, this isn't WoW. A 600 potency Foul (or whatever the number is) is going to pull aggro more than a two hit combo from a tank, because that's what damage does. Healing also can pull as well, so that's another role of jobs to consider balancing.

    I'm not saying that it's a bad idea, but it's definitely not as easy as what you think it is otherwise it would implemented.
    Read the whole response. If every ability above the level sync'd was effectively doing little to no damage, there is no "600 potency Foul". As that potency is either nerfed (They can nerf stats in level sync, they can nerf potencies too) or completely inconsequential.

    The problem is here that the problem isn't nearly as hard as the naysayers in the thread are even remotely making it out to be. The only thing I'm seeing is, paying customers are having an issue with how level sync works and are not only asking for fixes but offering solutions, followed by naysayers (who also pay the same amount) proclaiming it's too hard for a multi million dollar company to even try.

    Call it ability glamour if you want. There, enmity fixed. Cast or do any action above level sync and it has literally no effect.


    But here's the thing, specifically about naysaying. All it does, is take decent ideas, then degrades them so much to the point where, yes, it does become a complete wash to even implement it in the first place. Even after being given reason after reason how not only does it prolong content and reduce burnout, it's still not enough. Just, hear no evil, see no evil, speak no evil.

    Heavens forfend people actually try to get their subs worth. You know, all that dev time could be better spent giving us 11 kupo nuts for the paid app over the 10 we have now. Or all that time would be better spent giving us Diadem 3. Or all that time would be spent giving us one less dungeon per patch.

    I really don't get this, "We must save the devs" mentality. Especially on content ideas that, if anything, serve everyone better.
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    Last edited by Rhomagus; 09-11-2018 at 09:50 AM.