Quote Originally Posted by NanaWiloh View Post
Balance is issues are my biggest concern, I mean imagine a low level tank in Sat trying to hold aggro against a snyc level 70 blm who has all their abilities. Would not even be a question can the Blm pull aggro off they tank cause they would.
Easy fix. Up the enmity on the at level tank, lower the enmity on the overleveled BLM. Also, most of the people here are asking for just the abilities to maintain, they don't necessarily have to be more or less effective, but I don't think anyone will really mind if they error on the side of making the overleveled BLM overpowered (as this is already, and has always been, the case.)

Hell, you could make it a DPS loss if you were to use the full rotation and I still don't think people would care. It's mainly to further refine the muscle memory at end game, showcase the abilities for the rookies, and get them through the story so they have a visual, present, first hand account of how the job looks and performs at the higher levels. I mean, we already have PotD and HoH that pretty much already operate on this mentality just in the opposite direction. It overpowers those who haven't put the time into their characters and teases them by showcasing the abilities by giving them a "hands on" experience with the jobs at higher levels. The OP's proposal just puts that in the hands of the veteran populace and further exposes the upper echelon abilities of endgame to rookie players.

It's really a win, win, win, win situation. The only legit complaints that would arise from implementing OP's system would be veteran players wanting to further faceroll the content even more by practically negating the entire level sync system as a whole, which, will probably happen eventually as the game enters end of life. See XI.