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  1. #201
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rhomagus View Post
    When you show them examples of other games that have indeed "done that" they counter with, "its not worth development resources."
    You have yet to show us the examples of other games that have indeed done it and left their overall player base as happy with the scaled experience as they are when doing content designed around their level cap toolkits.
    (3)

  2. #202
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jojoya View Post
    You have yet to show us the examples of other games that have indeed done it and left their overall player base as happy with the scaled experience as they are when doing content designed around their level cap toolkits.
    Easy.

    World of Warcraft: Timewalking dungeons queue. Do old dungeons where your character is scaled down but you keep your abilities.

    https://wow.gamepedia.com/Timewalking

    https://blizzardwatch.com/2015/07/17...mewalking-wow/
    (0)

  3. #203
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deceptus View Post
    Easy.

    World of Warcraft: Timewalking dungeons queue. Do old dungeons where your character is scaled down but you keep your abilities.

    https://wow.gamepedia.com/Timewalking

    https://blizzardwatch.com/2015/07/17...mewalking-wow/
    WoW does not scale you down below 60 though that is the difference. Low level dungeons like Dead mines have already been given a heroic version for higher level players to run leaving the original for low levels. FF14 has already followed suit with its own variation in the form of places like Tam tara hard. What the OP and others want is most of if not all high level abilites accessible in the original dungeons themselves.
    (3)
    Last edited by NanaWiloh; 09-13-2018 at 11:32 PM.

  4. #204
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I think the core of the issue is that, the way abilities are given to players, jobs change dramatically as they level. BLM sub 50 and BLM 50+ can almost be called completely separate jobs.

    BLM isn't the only job that suffers this, and definitely not the only one that feels stupidly incomplete until level cap or darn near it. So perhaps a good compromise suggestion would be to mire intelligently provide abilities through the leveling experience.
    (5)

  5. #205
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I'd be all for scaling down my lv70 rotation to whatever I'm synced down to, so long as it still provides a damage / output advantage. I'd be a lot more fun to do duty finder content and reward being high level.

    Alas, it will never happen because it would be OP and pretty much wipe out older content.
    (0)

  6. #206
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyoMinPark View Post
    No, people aren’t running Leveling Roulette as a level 70 job because they simply don’t want to—if they aren’t leveling or don’t need tomestones or don’t want cracked clusters, they skip it and do other things. It’s not because they lose skills when they’re synced down, and you’re being disingenuous by insinuating that, because the OP wants his skills regardless of sync or because you want your skills regardless of sync, that everyone feels this way.
    Can confirm that this is at least the case for myself and my fc. No one in my fc complains much about being in low lvl content as long as it's not Sastasha or Totorak. I don't hate the low lvl content, I simply have no need to run them on my main. However I still do them on my alts and I enjoy them as they are.
    (7)

  7. #207
    Player OurMom's Avatar
    Join Date
    Jun 2018
    Posts
    155
    Character
    Bean Bunja
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by HyoMinPark View Post
    No, people aren’t running Leveling Roulette as a level 70 job because they simply don’t want to—if they aren’t leveling or don’t need tomestones or don’t want cracked clusters, they skip it and do other things. It’s not because they lose skills when they’re synced down
    I do not run anything under level cap because I don't want to be sync'd down. I also run very little ilvl sync content as well, I just don't understand why I'm progressing if the game is going to take it away with like 90% of the content. It just makes zero sense to me.
    (1)

  8. #208
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by OurMom View Post
    It just makes zero sense to me.
    An option to play with a friend who haven't reached your level yet but not ruining the whole experience fo him by rolling over the content, maybe ?
    (4)

  9. #209
    Player OurMom's Avatar
    Join Date
    Jun 2018
    Posts
    155
    Character
    Bean Bunja
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    An option to play with a friend who haven't reached your level yet but not ruining the whole experience fo him by rolling over the content, maybe ?
    Who says that's what everyone or even most people want?
    Who says that my friend doesn't mind being carried?
    Why force dungeons/lore (that some people dont care about) on people and then take their levels away?

    So while what you're saying is an "option maybe" it shouldn't be because it should not have been designed like that in the first place.

    I don't know of any other mmo that does this and yet they're all managing some how....
    (0)

  10. #210
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by OurMom View Post
    Why force dungeons/lore (that some people dont care about) on people and then take their levels away?
    It's so that players who are lvling won't have 3 hour+ queues.

    And if getting synced down bothers you so much you could just not queue in roulettes that can do that. Crazy idea I know. Obviously I'm some nugget of genius given so many here haven't considered this.
    (5)

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