You have yet to show us the examples of other games that have indeed done it and left their overall player base as happy with the scaled experience as they are when doing content designed around their level cap toolkits.
Easy.
World of Warcraft: Timewalking dungeons queue. Do old dungeons where your character is scaled down but you keep your abilities.
https://wow.gamepedia.com/Timewalking
https://blizzardwatch.com/2015/07/17...mewalking-wow/
WoW does not scale you down below 60 though that is the difference. Low level dungeons like Dead mines have already been given a heroic version for higher level players to run leaving the original for low levels. FF14 has already followed suit with its own variation in the form of places like Tam tara hard. What the OP and others want is most of if not all high level abilites accessible in the original dungeons themselves.Easy.
World of Warcraft: Timewalking dungeons queue. Do old dungeons where your character is scaled down but you keep your abilities.
https://wow.gamepedia.com/Timewalking
https://blizzardwatch.com/2015/07/17...mewalking-wow/
Last edited by NanaWiloh; 09-13-2018 at 11:32 PM.
I think the core of the issue is that, the way abilities are given to players, jobs change dramatically as they level. BLM sub 50 and BLM 50+ can almost be called completely separate jobs.
BLM isn't the only job that suffers this, and definitely not the only one that feels stupidly incomplete until level cap or darn near it. So perhaps a good compromise suggestion would be to mire intelligently provide abilities through the leveling experience.
I'd be all for scaling down my lv70 rotation to whatever I'm synced down to, so long as it still provides a damage / output advantage. I'd be a lot more fun to do duty finder content and reward being high level.
Alas, it will never happen because it would be OP and pretty much wipe out older content.
Can confirm that this is at least the case for myself and my fc. No one in my fc complains much about being in low lvl content as long as it's not Sastasha or Totorak. I don't hate the low lvl content, I simply have no need to run them on my main. However I still do them on my alts and I enjoy them as they are.No, people aren’t running Leveling Roulette as a level 70 job because they simply don’t want to—if they aren’t leveling or don’t need tomestones or don’t want cracked clusters, they skip it and do other things. It’s not because they lose skills when they’re synced down, and you’re being disingenuous by insinuating that, because the OP wants his skills regardless of sync or because you want your skills regardless of sync, that everyone feels this way.
I do not run anything under level cap because I don't want to be sync'd down. I also run very little ilvl sync content as well, I just don't understand why I'm progressing if the game is going to take it away with like 90% of the content. It just makes zero sense to me.No, people aren’t running Leveling Roulette as a level 70 job because they simply don’t want to—if they aren’t leveling or don’t need tomestones or don’t want cracked clusters, they skip it and do other things. It’s not because they lose skills when they’re synced down
Who says that's what everyone or even most people want?
Who says that my friend doesn't mind being carried?
Why force dungeons/lore (that some people dont care about) on people and then take their levels away?
So while what you're saying is an "option maybe" it shouldn't be because it should not have been designed like that in the first place.
I don't know of any other mmo that does this and yet they're all managing some how....
It's so that players who are lvling won't have 3 hour+ queues.
And if getting synced down bothers you so much you could just not queue in roulettes that can do that. Crazy idea I know. Obviously I'm some nugget of genius given so many here haven't considered this.
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